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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 691Acc. 2026.0691

UKN.GG - US Training Grounds - Main

Rust server · in the archive since 13 September 2026

Online 64.40.8.152:28014 checked 11m ago

moddedcarbon
To visit
Players now 42/ 250
17% full
7-day average21peak 79
Rank#691top 3%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Tue 27 Oct 202610:58 UTC12h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    7
  2. Mon 26 Oct 202610:58 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    11
  3. Sun 25 Oct 202611:24 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    16
  4. Sat 24 Oct 202610:00 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Thu 22 Oct 202609:58 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    19
  6. Wed 21 Oct 202609:58 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    6
  7. Wed 21 Oct 202609:04 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    7
  8. Tue 20 Oct 202609:58 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    16
  9. Mon 19 Oct 202610:24 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    5
  10. Sun 18 Oct 202610:00 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    22
Open the archive box: 10 earlier resets
  1. Fri 16 Oct 202610:24 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    19
  2. Thu 15 Oct 202610:00 UTC12d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Wed 14 Oct 202618:55 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    3
  4. Wed 14 Oct 202618:43 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  5. Wed 14 Oct 202618:30 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Wed 14 Oct 202618:18 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Wed 14 Oct 202618:06 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Wed 14 Oct 202617:32 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Wed 14 Oct 202609:59 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Tue 13 Oct 202610:07 UTC14d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    7

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
02040608000:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs UKN.GG - US Training Grounds - Main?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main and by 14 other servers we track, which points to the same operator.

What do the server tags on UKN.GG - US Training Grounds - Main mean?

You can see the tags UKN.GG - US Training Grounds - Main publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The server holds 250 slots; ts500 (Group limit): A team may hold no more than 500; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^e (Minigames): This is a minigame server: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes handed to you for aim and PvP practice; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include UKN.GG - US Training Grounds - Main?

The Rust Server History lists that feature UKN.GG - US Training Grounds - Main are: Modded Rust servers: the record, Rust aim training servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Server entry

Does UKN.GG - US Training Grounds - Main run smoothly?

Across the last 48 hours it averaged 29 server fps; the low was 20. As many as 4,744 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,493 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does UKN.GG - US Training Grounds - Main run?

Rust network protocol 2635 and build 168909 is the build UKN.GG - US Training Grounds - Main runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is UKN.GG - US Training Grounds - Main online, and how reliable is it?

The live count shows UKN.GG - US Training Grounds - Main online right now. The uptime it reports puts the last restart at about 11 hours ago. 144 of 168 hours, or 86% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is UKN.GG - US Training Grounds - Main located?

The name of UKN.GG - US Training Grounds - Main points to North America, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.40.8.152:28014.

Wipe history

What is the wipe schedule on UKN.GG - US Training Grounds - Main?

A new world is made every few hours on UKN.GG - US Training Grounds - Main, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does UKN.GG - US Training Grounds - Main rank against other Rust servers?

Over seven days of player hours, UKN.GG - US Training Grounds - Main ranks #691, inside the top 3% of all ranked servers.

How busy is UKN.GG - US Training Grounds - Main?

Against 250 slots, UKN.GG - US Training Grounds - Main records 42 players right now. Stored history gives a seven-day average of 21 players and a peak of 79. An average of 54 players at 02:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on UKN.GG - US Training Grounds - Main?

You will not find a gather rate in the name of UKN.GG - US Training Grounds - Main. You may play in groups of up to 500 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does UKN.GG - US Training Grounds - Main run?

Seed 1337, size 6,000: such is the procedural map UKN.GG - US Training Grounds - Main runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: UKN Map.

Join record

How do I join UKN.GG - US Training Grounds - Main?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.152:28014 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://ukn.gg is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players The server holds 250 slots.
ts500
Group limit A team may hold no more than 500.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames This is a minigame server: arenas, Bedwars, parkour and more.
^d
Combat training The loot comes handed to you for aim and PvP practice.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.