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Exhibit no. 39Acc. 2026.0039
[EU] Raid Simulator 2.0 (Raidsim)
Rust server · in the archive since 13 September 2026
Online 64.40.9.35:28014 checked 10m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Tue 27 Oct 202604:01 UTC16h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 80
-
Mon 26 Oct 202604:01 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 83
-
Sun 25 Oct 202613:32 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 320
-
Sun 25 Oct 202604:00 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 124
-
Sat 24 Oct 202604:00 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 128
-
Fri 23 Oct 202604:00 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 73
-
Thu 22 Oct 202618:04 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 369
-
Thu 22 Oct 202604:01 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 118
-
Wed 21 Oct 202604:01 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 85
-
Tue 20 Oct 202604:00 UTC7d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 61
Open the archive box: 10 earlier resets
-
Mon 19 Oct 202604:00 UTC8d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 64
-
Sun 18 Oct 202604:00 UTC9d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 83
-
Sat 17 Oct 202604:00 UTC10d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 110
-
Fri 16 Oct 202604:00 UTC11d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 82
-
Thu 15 Oct 202608:35 UTC12d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 100
-
Wed 14 Oct 202604:01 UTC13d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 98
-
Tue 13 Oct 202604:00 UTC14d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 73
-
Mon 12 Oct 202604:00 UTC15d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 99
-
Sun 11 Oct 202604:00 UTC16d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 104
-
Sat 10 Oct 202608:31 UTC17d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 184
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on [EU] Raid Simulator 2.0 (Raidsim) mean?
These tags from [EU] Raid Simulator 2.0 (Raidsim), read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts100 (Group limit): The team cap is 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot supplied; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [EU] Raid Simulator 2.0 (Raidsim)?
These Rust Server History lists include [EU] Raid Simulator 2.0 (Raidsim): European Rust servers, Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
The record
Does [EU] Raid Simulator 2.0 (Raidsim) run smoothly?
Averaged over the last 48 hours: 97 server fps, with 62 the lowest. Buildings, deployables and everything else in the world came to as many as 329,155 entities. Memory use peaked at 8,734 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [EU] Raid Simulator 2.0 (Raidsim) run?
On Linux, [EU] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [EU] Raid Simulator 2.0 (Raidsim) online, and how reliable is it?
The live count shows [EU] Raid Simulator 2.0 (Raidsim) online right now. Going by its reported uptime, it restarted about 15 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.
Where is [EU] Raid Simulator 2.0 (Raidsim) located?
Its name points to Europe, though [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 64.40.9.35:28014 as the address.
Wipe log
What is the wipe schedule on [EU] Raid Simulator 2.0 (Raidsim)?
Every few hours [EU] Raid Simulator 2.0 (Raidsim) makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.
Player record
How does [EU] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
Player hours over the last seven days put [EU] Raid Simulator 2.0 (Raidsim) at #39: a place in the top 0.2% of all ranked servers.
How busy is [EU] Raid Simulator 2.0 (Raidsim)?
Against 500 slots, [EU] Raid Simulator 2.0 (Raidsim) records 340 players right now. A seven-day average of 218 players is recorded, with a peak of 449. Stored history puts the busiest hour of the past 48 at 17:00 UTC, averaging 377 players.
Rules and settings
What are the rules and settings on [EU] Raid Simulator 2.0 (Raidsim)?
No gather rate is stated in the name of [EU] Raid Simulator 2.0 (Raidsim). No group may exceed 100 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does [EU] Raid Simulator 2.0 (Raidsim) run?
Seed 1337, size 4,096: such is the procedural map [EU] Raid Simulator 2.0 (Raidsim) runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: discord.gg/raidsim.
Join record
How do I join [EU] Raid Simulator 2.0 (Raidsim)?
Press F1 in Rust to open the console, then enter client.connect 64.40.9.35:28014 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://raidsimulator.com is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z
Game
gmrust
mp500
ts100
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.