Open every day, at every hour Admission free 11,889 servers and 101,018 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 1,454Acc. 2026.1454

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Rust server · in the archive since 13 September 2026

Online 92.118.11.14:28035 checked 11m ago

weekly wipes moddedoxide
To visit
Players now 16/ 25
64% full
7-day average4peak 21
Rank#1,454top 7%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Thu 29 Oct 202616:45 UTC36m ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    22
  2. Thu 29 Oct 202609:01 UTC8h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    16
  3. Wed 28 Oct 202616:19 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    20
  4. Tue 27 Oct 202609:01 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    6
  5. Sun 25 Oct 202609:01 UTC4d ago
    Peak
    18
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    8
  6. Fri 23 Oct 202609:01 UTC6d ago
    Peak
    16
    Crowd
    held half
    Lasted
    2 days
    Players before
    7
  7. Wed 21 Oct 202609:01 UTC8d ago
    Peak
    16
    Crowd
    held half
    Lasted
    2 days
    Players before
    1
  8. Mon 19 Oct 202609:01 UTC10d ago
    Peak
    25
    Crowd
    held half
    Lasted
    2 days
    Players before
    4
  9. Sat 17 Oct 202609:01 UTC12d ago
    Peak
    22
    Crowd
    held half
    Lasted
    2 days
    Players before
    2
  10. Thu 15 Oct 202609:01 UTC14d ago
    Peak
    14
    Crowd
    held half
    Lasted
    2 days
    Players before
    4
Open the archive box: 10 earlier resets
  1. Tue 13 Oct 202609:01 UTC16d ago
    Peak
    11
    Crowd
    held half
    Lasted
    2 days
    Players before
    7
  2. Sun 11 Oct 202609:01 UTC18d ago
    Peak
    18
    Crowd
    held half
    Lasted
    2 days
    Players before
    6
  3. Fri 9 Oct 202609:01 UTC20d ago
    Peak
    10
    Crowd
    held half
    Lasted
    2 days
    Players before
    3
  4. Wed 7 Oct 202609:02 UTC22d ago
    Peak
    12
    Crowd
    held half
    Lasted
    2 days
    Players before
    7
  5. Mon 5 Oct 202609:01 UTC24d ago
    Peak
    13
    Crowd
    held half
    Lasted
    2 days
    Players before
    3
  6. Sun 4 Oct 202611:55 UTC25d ago
    Peak
    13
    Crowd
    –
    Lasted
    0.9 days
    Players before
    6
  7. Thu 1 Oct 202618:03 UTC FW27d ago
    Peak
    10
    Crowd
    held half
    Lasted
    2.7 days
    Players before
    3
  8. Thu 1 Oct 202609:01 UTC28d ago
    Peak
    9
    Crowd
    –
    Lasted
    0.4 days
    Players before
    2
  9. Tue 29 Sep 202609:02 UTC30d ago
    Peak
    9
    Crowd
    held half
    Lasted
    2 days
    Players before
    0
  10. Sun 27 Sep 202609:02 UTC32d ago
    Peak
    16
    Crowd
    held half
    Lasted
    2 days
    Players before
    6

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD mean?

These tags from CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots are set on this server; ts50 (Group limit): Teams are capped at 50; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes every week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates make this a fast PvP server; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

These Rust Server History lists include CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: Modded Rust servers: the record, Rust aim training servers, Rust battlefield servers and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10.

Server record

Does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run smoothly?

236 server fps on average over the last 48 hours, never below 223. As many as 18,309 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,549 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run?

On Linux, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD online, and how reliable is it?

The live count shows CHOYKA RUST №3[ONE GRID] ZOMBIE MOD online right now. About 6 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD located?

There is no region published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 92.118.11.14:28035.

Wipe log

What is the wipe schedule on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Every few hours CHOYKA RUST №3[ONE GRID] ZOMBIE MOD makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.

Player record

How does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD rank against other Rust servers?

Over seven days of player hours, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD ranks #1,454, inside the top 7% of all ranked servers.

How busy is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Against 25 slots, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD records 16 players right now. The seven-day average stands at 4 players; the peak is 21. An average of 16 players at 13:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

No gather rate is stated in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. You may play in groups of up to 50 players. Recorded as minigames & battle royale, with this note: battle royale, parkour, Bedwars and arenas. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run?

Seed 1337, size 1,000: such is the procedural map CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: CHOYKA MAPS.

Joining the server

How do I join CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Entering client.connect 92.118.11.14:28035 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://choyka.gamestores.app/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp25,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players 25 slots are set on this server.
ts50
Group limit Teams are capped at 50.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training The loot comes handed to you for aim and PvP practice.
^i
Battlefield Kits and high rates make this a fast PvP server.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.