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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 440Acc. 2026.0440

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Rust server · in the archive since 13 September 2026

Online 64.40.9.37:28010 checked 10m ago

moddedoxide
To visit
Players now 32/ 200
16% full
7-day average35peak 132
Rank#440top 2%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Tue 27 Oct 202604:33 UTC17h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  2. Mon 26 Oct 202604:33 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    6
  3. Sun 25 Oct 202604:33 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    8
  4. Sat 24 Oct 202603:33 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Fri 23 Oct 202611:38 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Fri 23 Oct 202603:33 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Thu 22 Oct 202603:33 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    9
  8. Wed 21 Oct 202603:33 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  9. Tue 20 Oct 202603:33 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  10. Mon 19 Oct 202603:33 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
Open the archive box: 10 earlier resets
  1. Sun 18 Oct 202603:33 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    7
  2. Sat 17 Oct 202603:33 UTC10d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    10
  3. Fri 16 Oct 202603:33 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    6
  4. Thu 15 Oct 202603:33 UTC12d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    5
  5. Wed 14 Oct 202603:33 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    5
  6. Tue 13 Oct 202603:33 UTC14d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    8
  7. Mon 12 Oct 202603:33 UTC15d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    8
  8. Sun 11 Oct 202603:33 UTC16d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    9
  9. Sat 10 Oct 202603:33 UTC17d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    6
  10. Fri 9 Oct 202603:33 UTC18d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    6

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
025507510023:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and 3 other servers we track share a perfect-rust.com hostname, so the same operator most likely runs them.

What do the server tags on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets mean?

These tags from EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp200 (Max players): 200 slots are set on this server; ts10 (Group limit): The team cap is 10; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot supplied; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

These Rust Server History lists include EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: European Rust servers, Modded Rust servers: the record, Rust aim training servers and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

Server record

Does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run smoothly?

Averaged over the last 48 hours: 59 server fps, with 59 the lowest. Buildings, deployables and everything else in the world came to as many as 2,798 entities. Memory use peaked at 1,771 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

On Windows, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets online, and how reliable is it?

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is listed as online now. About 15 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets located?

Its name points to Europe, though EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes no region tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 64.40.9.37:28010.

Wipe record

What is the wipe schedule on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A new world is made every few hours on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets rank against other Rust servers?

The last seven days of player hours place EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #440, among the top 2% of all ranked servers.

How busy is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Of its 200 slots, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets currently has 32 filled. The seven-day average stands at 35 players; the peak is 132. Stored history puts the busiest hour of the past 48 at 18:00 UTC, averaging 73 players.

Rules and settings

What are the rules and settings on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

You will not find a gather rate in the name of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. No group may exceed 10 players. Under game mode, the entry reads minigames & battle royale, parkour, arenas, battle royale and Bedwars. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

Seed 1337, size 3,500: such is the procedural map EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: PAT Map FPS+.

How to join

How do I join EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Entering client.connect 64.40.9.37:28010 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.perfect-rust.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp200
Max players 200 slots are set on this server.
ts10
Group limit The team cap is 10.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot supplied.
^i
Battlefield High rates and kits drive fast PvP here.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.