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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,915Acc. 2026.6915

sran' inc. | flowakeN

Rust server · in the archive since 17 September 2026

Online 80.242.59.137:35160 checked 15m ago

moddedcarbon
To visit
Players now 1/ 1000
0% full
7-day average1peak 1
Rank#6,915top 31%
Last wipe2d agoTue 27 Oct, 13:34 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 22:10 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202613:34 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202616:01 UTC6d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.9 days
    Players before
    0
  3. Wed 21 Oct 202613:33 UTC8d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    1
  4. Fri 16 Oct 202610:11 UTC13d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.1 days
    Players before
    0
  5. Mon 5 Oct 202617:09 UTC24d ago
    Peak
    1
    Crowd
    held half
    Lasted
    10.7 days
    Players before
    0
  6. Mon 5 Oct 202609:47 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Fri 2 Oct 202608:15 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.1 days
    Players before
    0
  8. Mon 28 Sep 202614:26 UTC31d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.7 daysusual gapbetween real wipes
29%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75113:0015:0017:0011:0013:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510013:0015:0017:0011:0013:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs sran' inc. | flowakeN?

The same operator most likely runs sran' inc. | flowakeN and 14 other servers we track, as all publish a sranrust.ru hostname.

What do the server tags on sran' inc. | flowakeN mean?

These tags from sran' inc. | flowakeN, read by the game's server browser, are: gmprimitive (Game mode): The ruleset is primitive, with guns removed and bows, spears and melee kept; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include sran' inc. | flowakeN?

The Rust Server History lists that feature sran' inc. | flowakeN are: Modded Rust servers: the record and Primitive Rust servers: the record. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Does sran' inc. | flowakeN run smoothly?

Across the last 48 hours it averaged 68 server fps; the low was 10. As many as 54,467 entities were in the world: buildings, deployables and the rest. Up to 3,202 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does sran' inc. | flowakeN run?

Rust network protocol 2635 and build 168909 is the build sran' inc. | flowakeN runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is sran' inc. | flowakeN online, and how reliable is it?

sran' inc. | flowakeN is listed as online now. About 4 hours ago is when it last restarted, judged by the uptime it reports. It was up for 21 of 168 hours in the last 7 full days, 12% of the time. First seen by Rust Server History on 17 September 2026.

Where is sran' inc. | flowakeN located?

There is no region published by sran' inc. | flowakeN. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 80.242.59.137:35160 as the address.

Wipe log

What does wipe day look like on sran' inc. | flowakeN?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on sran' inc. | flowakeN?

There is no next wipe to predict on sran' inc. | flowakeN, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 8 hours ago its current world was made.

Player counts

How does sran' inc. | flowakeN rank against other Rust servers?

Over seven days of player hours, sran' inc. | flowakeN ranks #6,915, inside the top 31% of all ranked servers.

How busy is sran' inc. | flowakeN?

1 players are on sran' inc. | flowakeN at present, from 1,000 slots. A seven-day average of 1 players is recorded, with a peak of 1. The busiest hour of the last 48 was 17:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on sran' inc. | flowakeN?

No gather rate is stated in the name of sran' inc. | flowakeN. At 8 players, the group limit matches the game's default. primitive is the game mode, bows, spears and melee instead of guns. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched off.

Which map does sran' inc. | flowakeN run?

A procedural map of size 4,500 with seed 1722427781 is what sran' inc. | flowakeN runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: SRAN MAP.

Join record

How do I join sran' inc. | flowakeN?

Press F1 in Rust to open the console, then enter client.connect 80.242.59.137:35160 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/sran is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1000,ptrak,$r?,v2635,gmprimitive,cs168909,ts8,^z,^y

Game

gmprimitive
Game mode The ruleset is primitive, with guns removed and bows, spears and melee kept.
mp1000
Max players The server holds 1,000 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.