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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 3,854Acc. 2026.3854

sran' inc. | MAIN

Rust server · in the archive since 13 September 2026

Online 80.242.59.137:35000 checked 12m ago

moddedcarbon
To visit
Players now 0/ 1000
0% full
7-day average1peak 5
Rank#3,854top 17%
Last wipe28d agoThu 1 Oct, 18:56 UTC · no schedule published
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:45 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:56 UTC FW28d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs sran' inc. | MAIN?

A sranrust.ru hostname is published by sran' inc. | MAIN and by 14 other servers we track, which points to the same operator.

What do the server tags on sran' inc. | MAIN mean?

The game's server browser reads these tags published by sran' inc. | MAIN: gmrust (Game mode): This server runs standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include sran' inc. | MAIN?

The Rust Server History lists that feature sran' inc. | MAIN are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Does sran' inc. | MAIN run smoothly?

Across the last 48 hours it averaged 37 server fps; the low was 3. Buildings, deployables and everything else in the world came to as many as 293,573 entities. The highest memory use was 6,083 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does sran' inc. | MAIN run?

The recorded build for sran' inc. | MAIN is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is sran' inc. | MAIN online, and how reliable is it?

sran' inc. | MAIN is listed as online now. Going by its reported uptime, it restarted about 19 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is sran' inc. | MAIN located?

There is no region published by sran' inc. | MAIN. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 80.242.59.137:35000.

Wipe history

What does wipe day look like on sran' inc. | MAIN?

An average peak of 3 players was drawn by its recent wipes. On the latest wipe, 44 hours after the wipe, the crowd peaked.

What is the wipe schedule on sran' inc. | MAIN?

Once a month sran' inc. | MAIN wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 28 days 7 hours ago, the current world is what it runs now.

Population

How does sran' inc. | MAIN rank against other Rust servers?

Player hours over the last seven days put sran' inc. | MAIN at #3,854: a place in the top 17% of all ranked servers.

How busy is sran' inc. | MAIN?

0 players are on sran' inc. | MAIN at present, from 1,000 slots. A seven-day average of 1 players is recorded, with a peak of 5. An average of 2 players at 22:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on sran' inc. | MAIN?

The name of sran' inc. | MAIN carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does sran' inc. | MAIN run?

Seed 676767, size 6,000: such is the procedural map sran' inc. | MAIN runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: SRAN MAP.

Joining the server

How do I join sran' inc. | MAIN?

Entering client.connect 80.242.59.137:35000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://discord.com/invite/sran.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp1000
Max players Slot count: 1,000.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.