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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,053Acc. 2026.6053

sran' inc. | MADMA

Rust server · in the archive since 14 September 2026

Online 80.242.59.137:35015 checked 12m ago

moddedcarbon
To visit
Players now 0/ 1000
0% full
7-day average0peak 2
Rank#6,053top 27%
Last wipe5d agoSat 24 Oct, 12:31 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:10 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202612:31 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202617:16 UTC13d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    7.8 days
    Players before
    0
  3. Wed 14 Oct 202616:35 UTC15d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2 days
    Players before
    0
  4. Wed 7 Oct 202612:45 UTC22d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    7.2 days
    Players before
    1
  5. Fri 2 Oct 202603:34 UTC27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.4 days
    Players before
    0
  6. Wed 23 Sep 202613:37 UTC36d ago
    Peak
    1
    Crowd
    halved by day 5
    Lasted
    8.6 days
    Players before
    0
  7. Fri 18 Sep 202618:37 UTC41d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    4.8 days
    Players before
    1
  8. Tue 15 Sep 202613:59 UTC44d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 daysusual gapbetween real wipes
29%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
40%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5223:0004:0016:0001:0014:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510023:0004:0016:0001:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs sran' inc. | MADMA?

The same operator most likely runs sran' inc. | MADMA and 14 other servers we track, as all publish a sranrust.ru hostname.

What do the server tags on sran' inc. | MADMA mean?

You can see the tags sran' inc. | MADMA publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include sran' inc. | MADMA?

These Rust Server History lists include sran' inc. | MADMA: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does sran' inc. | MADMA run smoothly?

Averaged over the last 48 hours: 37 server fps, with 10 the lowest. Buildings, deployables and everything else in the world came to as many as 13,148 entities. Memory use peaked at 2,163 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does sran' inc. | MADMA run?

Rust network protocol 2635 and build 168909 is the build sran' inc. | MADMA runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is sran' inc. | MADMA online, and how reliable is it?

The live count shows sran' inc. | MADMA online right now. About 2 hours ago is when it last restarted, judged by the uptime it reports. It was up for 63 of 168 hours in the last 7 full days, 38% of the time. 14 September 2026 is when Rust Server History first saw it.

Where is sran' inc. | MADMA located?

There is no region published by sran' inc. | MADMA. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 80.242.59.137:35015.

Wipe history

What does wipe day look like on sran' inc. | MADMA?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 4 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 40% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on sran' inc. | MADMA?

There is no next wipe to predict on sran' inc. | MADMA, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 8 hours ago, the current world is what it runs now.

Player counts

How does sran' inc. | MADMA rank against other Rust servers?

Player hours over the last seven days put sran' inc. | MADMA at #6,053: a place in the top 27% of all ranked servers.

How busy is sran' inc. | MADMA?

Of its 1,000 slots, sran' inc. | MADMA currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2. An average of 1 players at 17:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on sran' inc. | MADMA?

You will not find a gather rate in the name of sran' inc. | MADMA. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is disabled.

Which map does sran' inc. | MADMA run?

Seed 13698755, size 2,700: such is the procedural map sran' inc. | MADMA runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: SRAN MAP.

Joining the server

How do I join sran' inc. | MADMA?

Enter client.connect 80.242.59.137:35015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/sran is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players Slot count: 1,000.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.