The server's own banner, as it publishes it
Exhibit no. 645Acc. 2026.0645
[US East] Facepunch Primitive 1
Rust server · in the archive since 13 September 2026
Online 40.160.19.53:28015 checked 25m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:39 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 01:00 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:39 UTC FW26d ago
- Peak
- 76
- Crowd
- –
- Lasted
- running
- Players before
- 14
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 76, 5 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs [US East] Facepunch Primitive 1?
[US East] Facepunch Primitive 1 and 124 other servers we track share a playrust.com hostname, so the same operator most likely runs them.
What do the server tags on [US East] Facepunch Primitive 1 mean?
The game's server browser reads these tags published by [US East] Facepunch Primitive 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): The ruleset is primitive, with guns removed and bows, spears and melee kept; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^t (Tutorial on): The server offers Facepunch's tutorial to new players; sc2 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [US East] Facepunch Primitive 1?
These Rust Server History lists include [US East] Facepunch Primitive 1: Rust tutorial servers: the record, Official Rust servers: the record, Primitive Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server record
Does [US East] Facepunch Primitive 1 run smoothly?
Averaged over the last 48 hours: 216 server fps, with 174 the lowest. As many as 157,617 entities were in the world: buildings, deployables and the rest. The highest memory use was 6,621 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [US East] Facepunch Primitive 1 run?
The recorded build for [US East] Facepunch Primitive 1 is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [US East] Facepunch Primitive 1 online, and how reliable is it?
The live count shows [US East] Facepunch Primitive 1 online right now. About 12 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 13 September 2026.
Where is [US East] Facepunch Primitive 1 located?
Its name points to North America, though [US East] Facepunch Primitive 1 publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 40.160.19.53:28015.
Wipe history
What does wipe day look like on [US East] Facepunch Primitive 1?
An average peak of 76 players was drawn by its recent wipes. 5 hours into the latest wipe the crowd peaked.
What is the wipe schedule on [US East] Facepunch Primitive 1?
Once a month [US East] Facepunch Primitive 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 26 days 7 hours ago. A monthly wipe schedule is published in its tags.
Player record
How does [US East] Facepunch Primitive 1 rank against other Rust servers?
Player hours over the last seven days put [US East] Facepunch Primitive 1 at #645: a place in the top 3% of all ranked servers.
How busy is [US East] Facepunch Primitive 1?
Of its 400 slots, [US East] Facepunch Primitive 1 currently has 24 filled. A seven-day average of 21 players is recorded, with a peak of 45. Stored history puts the busiest hour of the past 48 at 02:00 UTC, averaging 38 players.
Rules and settings
What are the rules and settings on [US East] Facepunch Primitive 1?
You will not find a gather rate in the name of [US East] Facepunch Primitive 1. At 8 players, the group limit matches the game's default. Under game mode, the entry reads primitive, bows, spears and melee instead of guns. PvP and raiding are enabled. The in-game Official tab of Rust lists it. The anti-cheat VAC from Valve is active.
Which map does [US East] Facepunch Primitive 1 run?
A procedural map of size 4,250 with seed 135398213 is what [US East] Facepunch Primitive 1 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join [US East] Facepunch Primitive 1?
Press F1 in Rust to open the console, then enter client.connect 40.160.19.53:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8
On Rust Server History
Game
gmprimitive
mp400
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.