Open every day, at every hour Admission free 11,881 servers and 95,949 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,150Acc. 2026.15150

PlotWorld Dev | Persistent Bases

Rust server · in the archive since 13 September 2026

Offline 66.70.181.82:28015 checked 43d ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,150no region published
Last wipe65d agoSun 23 Aug, 02:10 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

No rank history yet.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on PlotWorld Dev | Persistent Bases mean?

The game's server browser reads these tags published by PlotWorld Dev | Persistent Bases: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): Your game must run protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^e (Minigames): The server runs minigames: arenas, Bedwars, parkour and others; ^k (Build server): Base design and practice are what this server offers; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include PlotWorld Dev | Persistent Bases?

The Rust Server History lists that feature PlotWorld Dev | Persistent Bases are: Modded Rust servers: the record and Rust build servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does PlotWorld Dev | Persistent Bases run?

Rust network protocol 2632 and build 161125 is the build PlotWorld Dev | Persistent Bases runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is PlotWorld Dev | Persistent Bases online, and how reliable is it?

PlotWorld Dev | Persistent Bases was last seen 43 days 20 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is PlotWorld Dev | Persistent Bases located?

There is no region published by PlotWorld Dev | Persistent Bases. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 66.70.181.82:28015.

Wipe log

What is the wipe schedule on PlotWorld Dev | Persistent Bases?

The record holds too few of PlotWorld Dev | Persistent Bases's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 65 days 16 hours ago its current world was made.

Population

How does PlotWorld Dev | Persistent Bases rank against other Rust servers?

The last seven days of player hours place PlotWorld Dev | Persistent Bases at #15,150, among the top – of all ranked servers.

How busy is PlotWorld Dev | Persistent Bases?

No current count exists for PlotWorld Dev | Persistent Bases; it was last seen 43 days 20 hours ago.

Map and rules

What are the rules and settings on PlotWorld Dev | Persistent Bases?

The name of PlotWorld Dev | Persistent Bases carries no gather rate. At 8 players, the group limit matches the game's default. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.

Join record

How do I join PlotWorld Dev | Persistent Bases?

Enter client.connect 66.70.181.82:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit The game default caps teams at 8.
v2632
Protocol Your game must run protocol 2632 to join.
cs161125
Build The game build is 161125.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames The server runs minigames: arenas, Bedwars, parkour and others.
^k
Build server Base design and practice are what this server offers.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.