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Exhibit no. 46Acc. 2026.0046
R2 - Aim training / Matchmaking / Facechecks - RU Main
Rust server · in the archive since 13 September 2026
Online 46.174.53.96:28015 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:54 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 20:35 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:54 UTC FW26d ago
- Peak
- 610+83 in the queue
- Crowd
- –
- Lasted
- running
- Players before
- 583
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs R2 - Aim training / Matchmaking / Facechecks - RU Main?
The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and 2 other servers we track, as all publish a r2rust.com hostname.
What do the server tags on R2 - Aim training / Matchmaking / Facechecks - RU Main mean?
These tags from R2 - Aim training / Matchmaking / Facechecks - RU Main, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp400 (Max players): The server holds 400 slots; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^e (Minigames): The server runs minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP here; the loot is given to you; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include R2 - Aim training / Matchmaking / Facechecks - RU Main?
The Rust Server History lists that feature R2 - Aim training / Matchmaking / Facechecks - RU Main are: European Rust servers, Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.
Server entry
Does R2 - Aim training / Matchmaking / Facechecks - RU Main run smoothly?
Across the last 48 hours it averaged 60 server fps; the low was 60. Buildings, deployables and everything else in the world came to as many as 12,335 entities. Up to 4,180 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does R2 - Aim training / Matchmaking / Facechecks - RU Main run?
On Linux, R2 - Aim training / Matchmaking / Facechecks - RU Main runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is R2 - Aim training / Matchmaking / Facechecks - RU Main online, and how reliable is it?
R2 - Aim training / Matchmaking / Facechecks - RU Main is listed as online now. The uptime it reports puts the last restart at about 16 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is R2 - Aim training / Matchmaking / Facechecks - RU Main located?
The name of R2 - Aim training / Matchmaking / Facechecks - RU Main points to Europe, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.174.53.96:28015.
Wipe record
What does wipe day look like on R2 - Aim training / Matchmaking / Facechecks - RU Main?
At their busiest, its recent wipes drew an average of 610 players. With 83 more waiting in the queue, the crowd peaked 0 hours after the latest wipe.
What is the wipe schedule on R2 - Aim training / Matchmaking / Facechecks - RU Main?
The force wipe is the only wipe on R2 - Aim training / Matchmaking / Facechecks - RU Main, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 2 hours ago.
Player record
How does R2 - Aim training / Matchmaking / Facechecks - RU Main rank against other Rust servers?
Player hours over the last seven days put R2 - Aim training / Matchmaking / Facechecks - RU Main at #46: a place in the top 0.2% of all ranked servers.
How busy is R2 - Aim training / Matchmaking / Facechecks - RU Main?
Against 400 slots, R2 - Aim training / Matchmaking / Facechecks - RU Main records 268 players right now. A seven-day average of 209 players is recorded, with a peak of 509. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 397 players.
Rules and settings
What are the rules and settings on R2 - Aim training / Matchmaking / Facechecks - RU Main?
No gather rate is stated in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. No group may exceed 12 players. Recorded as minigames & battle royale, with this note: battle royale, parkour, Bedwars and arenas. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.
Which map does R2 - Aim training / Matchmaking / Facechecks - RU Main run?
A procedural map of size 6,000 with seed 1337 is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: discord.gg/r2aim.
Joining the server
How do I join R2 - Aim training / Matchmaking / Facechecks - RU Main?
Entering client.connect 46.174.53.96:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://r2rust.com.
The label explained
Server tags
What each tag this server publishes means.
Published as mp400,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12
Game
gmrust
mp400
ts12
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.