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Exhibit no. 46Acc. 2026.0046

R2 - Aim training / Matchmaking / Facechecks - RU Main

Rust server · in the archive since 13 September 2026

Online 46.174.53.96:28015 checked 9m ago

moddedcarbon
To visit
Players now 268/ 400
67% full
7-day average209peak 509
Rank#46top 0.2%
Last wipe26d agoThu 1 Oct, 17:54 UTC · no schedule published
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 20:35 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:54 UTC FW26d ago
    Peak
    610+83 in the queue
    Crowd
    –
    Lasted
    running
    Players before
    583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

610wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 22hThu 5 Nov, 19:00 UTCFW
  2. 36d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
020040060080021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs R2 - Aim training / Matchmaking / Facechecks - RU Main?

The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and 2 other servers we track, as all publish a r2rust.com hostname.

What do the server tags on R2 - Aim training / Matchmaking / Facechecks - RU Main mean?

These tags from R2 - Aim training / Matchmaking / Facechecks - RU Main, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp400 (Max players): The server holds 400 slots; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^e (Minigames): The server runs minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP here; the loot is given to you; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include R2 - Aim training / Matchmaking / Facechecks - RU Main?

The Rust Server History lists that feature R2 - Aim training / Matchmaking / Facechecks - RU Main are: European Rust servers, Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

Server entry

Does R2 - Aim training / Matchmaking / Facechecks - RU Main run smoothly?

Across the last 48 hours it averaged 60 server fps; the low was 60. Buildings, deployables and everything else in the world came to as many as 12,335 entities. Up to 4,180 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

On Linux, R2 - Aim training / Matchmaking / Facechecks - RU Main runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is R2 - Aim training / Matchmaking / Facechecks - RU Main online, and how reliable is it?

R2 - Aim training / Matchmaking / Facechecks - RU Main is listed as online now. The uptime it reports puts the last restart at about 16 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is R2 - Aim training / Matchmaking / Facechecks - RU Main located?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main points to Europe, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.174.53.96:28015.

Wipe record

What does wipe day look like on R2 - Aim training / Matchmaking / Facechecks - RU Main?

At their busiest, its recent wipes drew an average of 610 players. With 83 more waiting in the queue, the crowd peaked 0 hours after the latest wipe.

What is the wipe schedule on R2 - Aim training / Matchmaking / Facechecks - RU Main?

The force wipe is the only wipe on R2 - Aim training / Matchmaking / Facechecks - RU Main, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 2 hours ago.

Player record

How does R2 - Aim training / Matchmaking / Facechecks - RU Main rank against other Rust servers?

Player hours over the last seven days put R2 - Aim training / Matchmaking / Facechecks - RU Main at #46: a place in the top 0.2% of all ranked servers.

How busy is R2 - Aim training / Matchmaking / Facechecks - RU Main?

Against 400 slots, R2 - Aim training / Matchmaking / Facechecks - RU Main records 268 players right now. A seven-day average of 209 players is recorded, with a peak of 509. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 397 players.

Rules and settings

What are the rules and settings on R2 - Aim training / Matchmaking / Facechecks - RU Main?

No gather rate is stated in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. No group may exceed 12 players. Recorded as minigames & battle royale, with this note: battle royale, parkour, Bedwars and arenas. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

A procedural map of size 6,000 with seed 1337 is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: discord.gg/r2aim.

Joining the server

How do I join R2 - Aim training / Matchmaking / Facechecks - RU Main?

Entering client.connect 46.174.53.96:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://r2rust.com.

The label explained

Server tags

What each tag this server publishes means.

Published as mp400,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode This server runs standard Rust survival.
mp400
Max players The server holds 400 slots.
ts12
Group limit Teams are capped at 12.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames The server runs minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP here; the loot is given to you.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.