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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 16,822Acc. 2026.16822

UKN.GG - US Training Grounds - Medium I

Rust server · in the archive since 13 September 2026

Offline 64.40.8.157:28014 checked 27d ago

moddedcarbon
To visit
Players now 0/ 150
0% full
7-day average0peak –
Rank#16,822top 70%
Last wipe28d agoWed 30 Sep, 09:18 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 30 Sep 2026, 12:52 UTCAll times UTC.

The record of each wipe

  1. Wed 30 Sep 202609:18 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 29 Sep 202609:18 UTC29d ago
    Peak
    13
    Crowd
    –
    Lasted
    1 days
    Players before
    3
  3. Mon 28 Sep 202609:18 UTC30d ago
    Peak
    13
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Sun 27 Sep 202609:18 UTC31d ago
    Peak
    8
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Sat 26 Sep 202619:13 UTC31d ago
    Peak
    18
    Crowd
    –
    Lasted
    0.6 days
    Players before
    4
  6. Sat 26 Sep 202609:20 UTC32d ago
    Peak
    18
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  7. Fri 25 Sep 202609:18 UTC33d ago
    Peak
    18
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  8. Thu 24 Sep 202609:21 UTC34d ago
    Peak
    10
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  9. Wed 23 Sep 202609:21 UTC35d ago
    Peak
    10
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  10. Tue 22 Sep 202609:18 UTC36d ago
    Peak
    7
    Crowd
    –
    Lasted
    1 days
    Players before
    0
Open the archive box: 8 earlier wipes
  1. Mon 21 Sep 202609:21 UTC37d ago
    Peak
    7
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  2. Sun 20 Sep 202609:18 UTC38d ago
    Peak
    9
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  3. Sat 19 Sep 202609:21 UTC39d ago
    Peak
    9
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Fri 18 Sep 202609:19 UTC40d ago
    Peak
    9
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  5. Thu 17 Sep 202609:18 UTC41d ago
    Peak
    9
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Wed 16 Sep 202609:18 UTC42d ago
    Peak
    5
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  7. Tue 15 Sep 202609:18 UTC43d ago
    Peak
    13
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  8. Mon 14 Sep 202609:18 UTC44d ago
    Peak
    13
    Crowd
    –
    Lasted
    1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
9wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs UKN.GG - US Training Grounds - Medium I?

UKN.GG - US Training Grounds - Medium I and 14 other servers we track share a ukn.gg hostname, so the same operator most likely runs them.

What do the server tags on UKN.GG - US Training Grounds - Medium I mean?

The game's server browser reads these tags published by UKN.GG - US Training Grounds - Medium I: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are set on this server; ts500 (Group limit): Teams are capped at 500; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^e (Minigames): This is a minigame server: arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, with loot supplied; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include UKN.GG - US Training Grounds - Medium I?

These Rust Server History lists include UKN.GG - US Training Grounds - Medium I: Modded Rust servers: the record, Rust aim training servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does UKN.GG - US Training Grounds - Medium I run?

Rust network protocol 2633 and build 165217 is the build UKN.GG - US Training Grounds - Medium I runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is UKN.GG - US Training Grounds - Medium I online, and how reliable is it?

UKN.GG - US Training Grounds - Medium I was last seen 27 days 23 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is UKN.GG - US Training Grounds - Medium I located?

No region tag is published by UKN.GG - US Training Grounds - Medium I, but its name points to North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 64.40.8.157:28014 as the address.

Wipe history

What does wipe day look like on UKN.GG - US Training Grounds - Medium I?

At their busiest, its recent wipes drew an average of 9 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on UKN.GG - US Training Grounds - Medium I?

There is no next wipe to predict on UKN.GG - US Training Grounds - Medium I, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 28 days 3 hours ago its current world was made.

Population

How does UKN.GG - US Training Grounds - Medium I rank against other Rust servers?

Player hours over the last seven days put UKN.GG - US Training Grounds - Medium I at #16,822: a place in the top 70% of all ranked servers.

How busy is UKN.GG - US Training Grounds - Medium I?

The last sighting of UKN.GG - US Training Grounds - Medium I in the live count was 27 days 23 hours ago; it is offline now.

Rules, map

What are the rules and settings on UKN.GG - US Training Grounds - Medium I?

The name of UKN.GG - US Training Grounds - Medium I carries no gather rate. You may play in groups of up to 500 players. Recorded as minigames & battle royale, with this note: battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does UKN.GG - US Training Grounds - Medium I run?

Generated by the game at size 6,000 with seed 1337, the map on UKN.GG - US Training Grounds - Medium I is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: UKN Map.

Join record

How do I join UKN.GG - US Training Grounds - Medium I?

Entering client.connect 64.40.8.157:28014 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://ukn.gg is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots are set on this server.
ts500
Group limit Teams are capped at 500.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames This is a minigame server: arenas, Bedwars, parkour and more.
^d
Combat training Training for aim and PvP, with loot supplied.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.