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Exhibit no. 14,662Acc. 2026.14662
Complete Build System | by hionet.com
Rust server, EU · in the archive since 13 September 2026
Online EU 23.81.34.186:25015 checked 11m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Thu 29 Oct 202600:01 UTC12h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 28 Oct 202600:01 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct 202600:01 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 26 Oct 202600:01 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202623:01 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 23 Oct 202623:01 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 22 Oct 202623:02 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 21 Oct 202623:01 UTC7d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 20 Oct 202623:01 UTC8d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 19 Oct 202623:01 UTC9d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Open the archive box: 9 earlier resets
-
Sun 18 Oct 202623:01 UTC10d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 17 Oct 202623:01 UTC11d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 16 Oct 202623:01 UTC12d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 15 Oct 202623:01 UTC13d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Wed 14 Oct 202623:01 UTC14d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Thu 1 Oct 202618:24 UTC FW27d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.2 days
- Players before
- 0
-
Tue 15 Sep 202615:01 UTC43d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 16.1 days
- Players before
- 0
-
Mon 14 Sep 202615:01 UTC44d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Sun 13 Sep 202615:01 UTC45d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Complete Build System | by hionet.com mean?
You can see the tags Complete Build System | by hionet.com publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^c (Creative): The mode is creative: no gathering, and you build as you choose; ^k (Build server): A server for practising and designing bases; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Complete Build System | by hionet.com?
These Rust Server History lists include Complete Build System | by hionet.com: European Rust servers, Modded Rust servers: the record, Rust build servers: the record and Creative Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The record
Does Complete Build System | by hionet.com run smoothly?
Across the last 48 hours it averaged 57 server fps; the low was 3. As many as 20,173 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,180 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Complete Build System | by hionet.com run?
Rust network protocol 2635 and build 168909 is the build Complete Build System | by hionet.com runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is Complete Build System | by hionet.com online, and how reliable is it?
Complete Build System | by hionet.com is listed as online now. The uptime it reports puts the last restart at about 7 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is Complete Build System | by hionet.com located?
The EU tag is how Complete Build System | by hionet.com lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 23.81.34.186:25015.
Wipe record
What is the wipe schedule on Complete Build System | by hionet.com?
Every few hours Complete Build System | by hionet.com makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.
Population
How does Complete Build System | by hionet.com rank against other Rust servers?
Seven days of player hours rank Complete Build System | by hionet.com at #14,662, in the top 66% of all ranked servers; within Europe it is #2,493.
How busy is Complete Build System | by hionet.com?
Against 10 slots, Complete Build System | by hionet.com records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1.
Rules and settings
What are the rules and settings on Complete Build System | by hionet.com?
The name of Complete Build System | by hionet.com carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads build & creative, no gathering: sandbox building. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Complete Build System | by hionet.com run?
Seed 1337, size 4,500: such is the procedural map Complete Build System | by hionet.com runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.
Joining the server
How do I join Complete Build System | by hionet.com?
Entering client.connect 23.81.34.186:25015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^c
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.