Open every day, at every hour Admission free 11,878 servers and 98,796 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 1,927Acc. 2026.1927

[EU] Rumblest »F1 Staging Test | Team-only PvP«

Rust server, EU (ger) · in the archive since 13 September 2026

Online EU · ger 213.202.218.229:28026 checked 9m ago

modded
To visit
Players now 8/ 50
16% full
7-day average3peak 19
Rank#1,927top 9% · #752 in EU
No wipesresets12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Thu 29 Oct 202609:17 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  2. Thu 29 Oct 202605:01 UTC11h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Wed 28 Oct 202605:02 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    3
  4. Tue 27 Oct 202605:02 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  5. Mon 26 Oct 202605:01 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Sun 25 Oct 202605:01 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Sat 24 Oct 202604:54 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Sat 24 Oct 202604:01 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Fri 23 Oct 202621:00 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Fri 23 Oct 202618:38 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    3
Open the archive box: 10 earlier resets
  1. Fri 23 Oct 202617:56 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  2. Fri 23 Oct 202604:01 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Thu 22 Oct 202604:00 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Thu 22 Oct 202600:05 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  5. Wed 21 Oct 202604:01 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  6. Tue 20 Oct 202612:46 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    3
  7. Tue 20 Oct 202604:01 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Mon 19 Oct 202604:01 UTC10d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Sun 18 Oct 202604:01 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Sat 17 Oct 202604:01 UTC12d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs [EU] Rumblest »F1 Staging Test | Team-only PvP«?

The same operator most likely runs [EU] Rumblest »F1 Staging Test | Team-only PvP« and 2 other servers we track, as all publish a rumblest.com hostname.

What do the server tags on [EU] Rumblest »F1 Staging Test | Team-only PvP« mean?

The game's server browser reads these tags published by [EU] Rumblest »F1 Staging Test | Team-only PvP«: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2636 (Protocol): To join, your game has to be on protocol 2636; cs169627 (Build): This server runs game build 169627; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rger (Region code): Recorded region code: ger; ^c (Creative): The mode is creative: no gathering, and you build as you choose; ^k (Build server): A server for practising and designing bases; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [EU] Rumblest »F1 Staging Test | Team-only PvP«?

The Rust Server History lists that feature [EU] Rumblest »F1 Staging Test | Team-only PvP« are: European Rust servers, Modded Rust servers: the record, Rust build servers: the record and Creative Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Does [EU] Rumblest »F1 Staging Test | Team-only PvP« run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 29. Buildings, deployables and everything else in the world came to as many as 74,000 entities. Up to 1,774 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [EU] Rumblest »F1 Staging Test | Team-only PvP« run?

On Linux, [EU] Rumblest »F1 Staging Test | Team-only PvP« runs Rust network protocol 2636 and build 169627. The protocol must match to join, and Steam handles that update.

Is [EU] Rumblest »F1 Staging Test | Team-only PvP« online, and how reliable is it?

[EU] Rumblest »F1 Staging Test | Team-only PvP« is listed as online now. About 5 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is [EU] Rumblest »F1 Staging Test | Team-only PvP« located?

A EU tag and a region code of ger place [EU] Rumblest »F1 Staging Test | Team-only PvP« in Europe on the listing. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 213.202.218.229:28026 as the address.

Wipe record

What is the wipe schedule on [EU] Rumblest »F1 Staging Test | Team-only PvP«?

Every few hours [EU] Rumblest »F1 Staging Test | Team-only PvP« makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.

Player counts

How does [EU] Rumblest »F1 Staging Test | Team-only PvP« rank against other Rust servers?

Seven days of player hours rank [EU] Rumblest »F1 Staging Test | Team-only PvP« at #1,927, in the top 9% of all ranked servers; within Europe it is #752.

How busy is [EU] Rumblest »F1 Staging Test | Team-only PvP«?

Of its 50 slots, [EU] Rumblest »F1 Staging Test | Team-only PvP« currently has 8 filled. A seven-day average of 3 players is recorded, with a peak of 19. Stored history puts the busiest hour of the past 48 at 11:00 UTC, averaging 16 players.

Rules and settings

What are the rules and settings on [EU] Rumblest »F1 Staging Test | Team-only PvP«?

No gather rate is stated in the name of [EU] Rumblest »F1 Staging Test | Team-only PvP«. At 8 players, the group limit matches the game's default. Recorded as build & creative, with this note: building in a sandbox, no gathering needed. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched on.

Which map does [EU] Rumblest »F1 Staging Test | Team-only PvP« run?

A procedural map of size 3,500 with seed 24127123 is what [EU] Rumblest »F1 Staging Test | Team-only PvP« runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join [EU] Rumblest »F1 Staging Test | Team-only PvP«?

Enter client.connect 213.202.218.229:28026 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://info.rumblest.com is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$rger,v2636,^c,^k,EU,gmrust,cs169627,ts8,^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2636
Protocol To join, your game has to be on protocol 2636.
cs169627
Build This server runs game build 169627.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rger
Region code Recorded region code: ger.

Gameplay

^c
Creative The mode is creative: no gathering, and you build as you choose.
^k
Build server A server for practising and designing bases.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.