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Exhibit no. 13,801Acc. 2026.13801
TIER.ID
Rust server · in the archive since 30 September 2026
Offline 82.194.22.117:28015 checked 24d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
30 Sep Last seen 30 Sep21:45 1 Oct08:38 1 Oct18:43 · FW 2 Oct11:39 3 Oct13:16
a wipe on recordthe monthly force wipeexpectedlast seen, 4 Oct 2026, 23:05 UTCAll times UTC.
The record of each wipe
-
Sat 3 Oct 202613:16 UTC25d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 2 Oct 202611:39 UTC26d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
-
Thu 1 Oct 202618:43 UTC FW27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
-
Thu 1 Oct 202608:38 UTC27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Wed 30 Sep 202621:45 UTC28d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on TIER.ID mean?
You can see the tags TIER.ID publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^e (Minigames): The server runs minigames: arenas, Bedwars, parkour and others; ^d (Combat training): The loot comes handed to you for aim and PvP practice; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include TIER.ID?
These Rust Server History lists include TIER.ID: Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
The record
Which version of Rust does TIER.ID run?
The recorded build for TIER.ID is Rust network protocol 2634 and build 166494 on Linux. The protocol must match to join, and Steam handles that update.
Is TIER.ID online, and how reliable is it?
TIER.ID was last seen 24 days 7 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 30 September 2026.
Where is TIER.ID located?
You will find no region published by TIER.ID. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 82.194.22.117:28015 as the address.
Wipe history
What does wipe day look like on TIER.ID?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on TIER.ID?
No next wipe can be predicted: TIER.ID wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 25 days 16 hours ago.
Player counts
How does TIER.ID rank against other Rust servers?
The last seven days of player hours place TIER.ID at #13,801, among the top 61% of all ranked servers.
How busy is TIER.ID?
TIER.ID is offline at present, having last been seen 24 days 7 hours ago.
Rules and settings
What are the rules and settings on TIER.ID?
No gather rate is stated in the name of TIER.ID. The limit of 8 players per group is the game's default. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The anti-cheat VAC from Valve is active.
Join record
How do I join TIER.ID?
Entering client.connect 82.194.22.117:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8
Game
gmrust
mp1000
ts8
v2634
cs166494
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.