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Exhibit no. 15,307Acc. 2026.15307

Chip's Test Server

Rust server · in the archive since 15 September 2026

Offline 73.82.177.252:28015 checked 17d ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,307top 70%
Last wipe17d agoSun 11 Oct, 21:31 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 11 Oct 2026, 23:35 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202620:28 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Chip's Test Server mean?

You can see the tags Chip's Test Server publishes, read by the game's server browser: gmprimitive (Game mode): No guns here: only bows, spears and melee, in primitive mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Chip's Test Server?

The Rust Server History lists that feature Chip's Test Server are: Modded Rust servers: the record and Primitive Rust servers: the record. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Chip's Test Server run?

Rust network protocol 2634 and build 167398 is the build Chip's Test Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Chip's Test Server online, and how reliable is it?

The record shows Chip's Test Server offline at this moment, last seen 17 days 17 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 15 September 2026.

Where is Chip's Test Server located?

There is no region published by Chip's Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 73.82.177.252:28015 as the address.

Wipe record

What does wipe day look like on Chip's Test Server?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Chip's Test Server?

The rhythm of Chip's Test Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 17 days 19 hours ago.

Player record

How does Chip's Test Server rank against other Rust servers?

The last seven days of player hours place Chip's Test Server at #15,307, among the top 70% of all ranked servers.

How busy is Chip's Test Server?

No current count exists for Chip's Test Server; it was last seen 17 days 17 hours ago.

Map and rules

What are the rules and settings on Chip's Test Server?

The name of Chip's Test Server carries no gather rate. At 8 players, the group limit matches the game's default. primitive is the game mode, bows, spears and melee instead of guns. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Chip's Test Server run?

The game generates the map on Chip's Test Server, which is procedural.

Joining the server

How do I join Chip's Test Server?

Entering client.connect 73.82.177.252:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode No guns here: only bows, spears and melee, in primitive mode.
mp5
Max players Slot count: 5.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.