Open every day, at every hour Admission free 11,837 servers and 77,657 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 1,171Acc. 2026.1171

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Rust server, NA · in the archive since 1 October 2026

Online NA 66.51.99.119:28015 checked 13m ago

monthly wipes moddedoxidepve
To visit
Players now 5/ 100
5% full
7-day average7peak 19
Rank#1,171top 5% · #171 in NA
Last wipe6d agoThu 22 Oct, 18:31 UTC · monthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:05 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202618:31 UTC6d ago
    Peak
    16
    Crowd
    –
    Lasted
    running
    Players before
    4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

16wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track share a relicpve.com hostname, so the same operator most likely runs them.

What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?

The game's server browser reads these tags published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): A team may hold no more than 30; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^r (Roleplay): The server is run for roleplay; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These Rust Server History lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record, Rust servers with zombies in the name and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server entry

Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?

Averaged over the last 48 hours: 60 server fps, with 59 the lowest. Buildings, deployables and everything else in the world came to as many as 127,390 entities. Up to 6,254 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is listed as online now. About 3 days 1 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 1 October 2026 is when Rust Server History first saw it.

Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?

In North America, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.119:28015.

Wipe history

What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

An average peak of 16 players was drawn by its recent wipes. On the latest wipe, 46 hours after the wipe, the crowd peaked.

What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Once a month [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 6 days 19 hours ago. A monthly wipe schedule is published in its tags.

Player counts

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing ranks #1,171 on seven-day player hours: top 5% overall and #171 in North America.

How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Against 100 slots, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing records 5 players right now. The seven-day average stands at 7 players; the peak is 19. The busiest hour of the last 48 was 00:00 UTC, averaging 15 players.

Rules and settings

What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries no gather rate. The group limit is 30 players. Recorded as roleplay, with this note: roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

Generated by the game at size 4,500 with seed 1722427781, the map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Press F1 in Rust to open the console, then enter client.connect 66.51.99.119:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://relicpve.com is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts30
Group limit A team may hold no more than 30.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Gameplay

^r
Roleplay The server is run for roleplay.
^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.