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Exhibit no. 10,468Acc. 2026.10468
[TEST STAND] private - do not join
Rust server · in the archive since 13 September 2026
Online 46.174.50.219:28215 checked 5m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct18:04 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:55 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202618:04 UTC FW27d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [TEST STAND] private - do not join mean?
The game's server browser reads these tags published by [TEST STAND] private - do not join: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slot count: 150; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here; the loot is given to you; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [TEST STAND] private - do not join?
The Rust Server History lists that feature [TEST STAND] private - do not join are: Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
The record
Does [TEST STAND] private - do not join run smoothly?
Across the last 48 hours it averaged 60 server fps; the low was 59. As many as 2,168 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,239 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [TEST STAND] private - do not join run?
On Linux, [TEST STAND] private - do not join runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is [TEST STAND] private - do not join online, and how reliable is it?
At this moment [TEST STAND] private - do not join is online. Going by its reported uptime, it restarted about 6 days 15 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is [TEST STAND] private - do not join located?
There is no region published by [TEST STAND] private - do not join. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 46.174.50.219:28215.
Wipe record
What does wipe day look like on [TEST STAND] private - do not join?
2 players on average was the busiest its recent wipes drew. On the latest wipe, 25 hours after the wipe, the crowd peaked.
What is the wipe schedule on [TEST STAND] private - do not join?
[TEST STAND] private - do not join wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 17 hours ago its current world was made.
Population
How does [TEST STAND] private - do not join rank against other Rust servers?
The last seven days of player hours place [TEST STAND] private - do not join at #10,468, among the top 47% of all ranked servers.
How busy is [TEST STAND] private - do not join?
0 players are on [TEST STAND] private - do not join at present, from 150 slots. Stored history gives a seven-day average of 0 players and a peak of 1.
Rules, map
What are the rules and settings on [TEST STAND] private - do not join?
The name of [TEST STAND] private - do not join carries no gather rate. No group may exceed 12 players. Recorded as minigames & battle royale, with this note: parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched off.
Which map does [TEST STAND] private - do not join run?
Generated by the game at size 6,000 with seed 1337, the map on [TEST STAND] private - do not join is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: discord.gg/r2aim.
How to join
How do I join [TEST STAND] private - do not join?
Entering client.connect 46.174.50.219:28215 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12
Game
gmrust
mp150
ts12
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.