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Exhibit no. 10,468Acc. 2026.10468

[TEST STAND] private - do not join

Rust server · in the archive since 13 September 2026

Online 46.174.50.219:28215 checked 5m ago

moddedcarbon
To visit
Players now 0/ 150
0% full
7-day average0peak 1
Rank#10,468top 47%
Last wipe27d agoThu 1 Oct, 18:04 UTC · no schedule published
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:55 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:04 UTC FW27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [TEST STAND] private - do not join mean?

The game's server browser reads these tags published by [TEST STAND] private - do not join: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slot count: 150; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here; the loot is given to you; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [TEST STAND] private - do not join?

The Rust Server History lists that feature [TEST STAND] private - do not join are: Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does [TEST STAND] private - do not join run smoothly?

Across the last 48 hours it averaged 60 server fps; the low was 59. As many as 2,168 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,239 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [TEST STAND] private - do not join run?

On Linux, [TEST STAND] private - do not join runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is [TEST STAND] private - do not join online, and how reliable is it?

At this moment [TEST STAND] private - do not join is online. Going by its reported uptime, it restarted about 6 days 15 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is [TEST STAND] private - do not join located?

There is no region published by [TEST STAND] private - do not join. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 46.174.50.219:28215.

Wipe record

What does wipe day look like on [TEST STAND] private - do not join?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 25 hours after the wipe, the crowd peaked.

What is the wipe schedule on [TEST STAND] private - do not join?

[TEST STAND] private - do not join wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 17 hours ago its current world was made.

Population

How does [TEST STAND] private - do not join rank against other Rust servers?

The last seven days of player hours place [TEST STAND] private - do not join at #10,468, among the top 47% of all ranked servers.

How busy is [TEST STAND] private - do not join?

0 players are on [TEST STAND] private - do not join at present, from 150 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on [TEST STAND] private - do not join?

The name of [TEST STAND] private - do not join carries no gather rate. No group may exceed 12 players. Recorded as minigames & battle royale, with this note: parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched off.

Which map does [TEST STAND] private - do not join run?

Generated by the game at size 6,000 with seed 1337, the map on [TEST STAND] private - do not join is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: discord.gg/r2aim.

How to join

How do I join [TEST STAND] private - do not join?

Entering client.connect 46.174.50.219:28215 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slot count: 150.
ts12
Group limit Teams are capped at 12.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here; the loot is given to you.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.