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Exhibit no. 15,967Acc. 2026.15967

Magic Test Server

Rust server · in the archive since 13 September 2026

Offline 35.132.96.40:28115 checked 22d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,967top 71%
Last wipe32d agoSun 27 Sep, 14:39 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 22:20 UTCAll times UTC.

The record of each wipe

  1. Sun 27 Sep 202614:39 UTC32d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 25 Sep 202617:58 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Tue 22 Sep 202621:43 UTC36d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    0
  4. Sat 19 Sep 202615:13 UTC40d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.3 days
    Players before
    0
  5. Thu 17 Sep 202621:03 UTC42d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Magic Test Server mean?

The game's server browser reads these tags published by Magic Test Server: gmprimitive (Game mode): No guns here: only bows, spears and melee, in primitive mode; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build number: 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Magic Test Server?

The Rust Server History lists that feature Magic Test Server are: Modded Rust servers: the record and Primitive Rust servers: the record. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does Magic Test Server run?

The recorded build for Magic Test Server is Rust network protocol 2633 and build 165217 on Windows. The protocol must match to join, and Steam handles that update.

Is Magic Test Server online, and how reliable is it?

The record shows Magic Test Server offline at this moment, last seen 22 days 23 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Magic Test Server located?

You will find no region published by Magic Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 35.132.96.40:28115 as the address.

Wipe log

What does wipe day look like on Magic Test Server?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Magic Test Server?

No next wipe can be predicted: Magic Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 32 days 6 hours ago.

Player counts

How does Magic Test Server rank against other Rust servers?

Player hours over the last seven days put Magic Test Server at #15,967: a place in the top 71% of all ranked servers.

How busy is Magic Test Server?

No current count exists for Magic Test Server; it was last seen 22 days 23 hours ago.

Rules and settings

What are the rules and settings on Magic Test Server?

You will not find a gather rate in the name of Magic Test Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads primitive, melee, bows and spears, with no guns. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.

Which map does Magic Test Server run?

A procedural map is what Magic Test Server runs; the game generates it.

How to join

How do I join Magic Test Server?

Entering client.connect 35.132.96.40:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode No guns here: only bows, spears and melee, in primitive mode.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build Build number: 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.