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Exhibit no. 15,344Acc. 2026.15344

Savage's Primrust - LOCAL TEST

Rust server · in the archive since 26 September 2026

Offline 35.132.96.40:28015 checked 7d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agoWed 21 Oct, 23:14 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 21 Oct 2026, 23:15 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202623:14 UTC7d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct 202620:43 UTC9d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Savage's Primrust - LOCAL TEST mean?

These tags from Savage's Primrust - LOCAL TEST, read by the game's server browser, are: gmprimitive (Game mode): The ruleset is primitive, with guns removed and bows, spears and melee kept; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Savage's Primrust - LOCAL TEST?

The Rust Server History lists that feature Savage's Primrust - LOCAL TEST are: Modded Rust servers: the record and Primitive Rust servers: the record. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does Savage's Primrust - LOCAL TEST run?

On Windows, Savage's Primrust - LOCAL TEST runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Savage's Primrust - LOCAL TEST online, and how reliable is it?

Offline now, Savage's Primrust - LOCAL TEST was last seen 7 days 17 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 26 September 2026.

Where is Savage's Primrust - LOCAL TEST located?

No region is published by Savage's Primrust - LOCAL TEST. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 35.132.96.40:28015 as the address.

Wipe history

What does wipe day look like on Savage's Primrust - LOCAL TEST?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Savage's Primrust - LOCAL TEST?

The record holds too few of Savage's Primrust - LOCAL TEST's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 7 days 17 hours ago, the current world is what it runs now.

Population

How does Savage's Primrust - LOCAL TEST rank against other Rust servers?

The last seven days of player hours place Savage's Primrust - LOCAL TEST at #15,344, among the top 69% of all ranked servers.

How busy is Savage's Primrust - LOCAL TEST?

The last sighting of Savage's Primrust - LOCAL TEST in the live count was 7 days 17 hours ago; it is offline now.

Map and rules

What are the rules and settings on Savage's Primrust - LOCAL TEST?

The name of Savage's Primrust - LOCAL TEST carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads primitive, melee, bows and spears, with no guns. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does Savage's Primrust - LOCAL TEST run?

The game generates the map on Savage's Primrust - LOCAL TEST, which is procedural.

Joining the server

How do I join Savage's Primrust - LOCAL TEST?

Entering client.connect 35.132.96.40:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode The ruleset is primitive, with guns removed and bows, spears and melee kept.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.