The server's own banner, as it publishes it
Exhibit no. 1,172Acc. 2026.1172
[SA] Facepunch 2
Rust server · in the archive since 13 September 2026
Online 185.50.107.85:28015 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:42 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 02:50 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:42 UTC FW27d ago
- Peak
- 27
- Crowd
- –
- Lasted
- running
- Players before
- 5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs [SA] Facepunch 2?
[SA] Facepunch 2 and 124 other servers we track share a playrust.com hostname, so the same operator most likely runs them.
What do the server tags on [SA] Facepunch 2 mean?
These tags from [SA] Facepunch 2, read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): Slot count: 350; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): The server offers Facepunch's tutorial to new players; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [SA] Facepunch 2?
The Rust Server History lists that feature [SA] Facepunch 2 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. These filters on the server list bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server record
Does [SA] Facepunch 2 run smoothly?
Across the last 48 hours it averaged 127 server fps; the low was 102. Buildings, deployables and everything else in the world came to as many as 133,251 entities. The highest memory use was 5,213 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [SA] Facepunch 2 run?
The recorded build for [SA] Facepunch 2 is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is [SA] Facepunch 2 online, and how reliable is it?
The live count shows [SA] Facepunch 2 online right now. Going by its reported uptime, it restarted about 20 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.
Where is [SA] Facepunch 2 located?
There is no region published by [SA] Facepunch 2. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 185.50.107.85:28015.
Wipe history
What does wipe day look like on [SA] Facepunch 2?
At their busiest, its recent wipes drew an average of 27 players. On the latest wipe, 47 hours after the wipe, the crowd peaked.
What is the wipe schedule on [SA] Facepunch 2?
Once a month [SA] Facepunch 2 wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 27 days 9 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.
Population
How does [SA] Facepunch 2 rank against other Rust servers?
Player hours over the last seven days put [SA] Facepunch 2 at #1,172: a place in the top 5% of all ranked servers.
How busy is [SA] Facepunch 2?
Against 350 slots, [SA] Facepunch 2 records 6 players right now. A seven-day average of 7 players is recorded, with a peak of 19. The busiest hour of the last 48 was 15:00 UTC, averaging 17 players.
Map and rules
What are the rules and settings on [SA] Facepunch 2?
The name of [SA] Facepunch 2 carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The in-game Official tab of Rust lists it. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does [SA] Facepunch 2 run?
Generated by the game at size 4,500 with seed 1046378604, the map on [SA] Facepunch 2 is procedural. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join [SA] Facepunch 2?
Entering client.connect 185.50.107.85:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp350
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.