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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,469Acc. 2026.2469

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

Rust server, EU · in the archive since 13 September 2026

Online EU 185.248.134.200:28014 checked 9m ago

vanilla
To visit
Players now 9/ 25
36% full
7-day average2peak 12
Rank#2,469top 11% · #957 in EU
Last wipe5h agoThu 29 Oct, 12:01 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 17:30 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202612:01 UTC5h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct 202608:58 UTC10d ago
    Peak
    7
    Crowd
    –
    Lasted
    –
    Players before
    3
  3. Wed 14 Oct 202619:21 UTC14d ago
    Peak
    11
    Crowd
    held half
    Lasted
    4.6 days
    Players before
    1
  4. Thu 1 Oct 202617:17 UTC FW28d ago
    Peak
    57+10 in the queue
    Crowd
    halved by day 1
    Lasted
    13.1 days
    Players before
    41
  5. Thu 1 Oct 202609:07 UTC28d ago
    Peak
    57+10 in the queue
    Crowd
    –
    Lasted
    0.3 days
    Players before
    8
  6. Thu 24 Sep 202611:06 UTC35d ago
    Peak
    18
    Crowd
    held half
    Lasted
    6.9 days
    Players before
    5
  7. Tue 22 Sep 202619:53 UTC36d ago
    Peak
    18
    Crowd
    –
    Lasted
    1.6 days
    Players before
    5
  8. Thu 17 Sep 202606:19 UTC42d ago
    Peak
    9
    Crowd
    held half
    Lasted
    5.6 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
25wipe-day peakplayers, last three wipes
75%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0510152018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked and 1 other server we track share a raichu.tv hostname, so the same operator most likely runs them.

What do the server tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked mean?

These tags from Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): Slot count: 25; ts8 (Group limit): The default cap of 8 per team applies here; v2636 (Protocol): Your game must run protocol 2636 to join; cs169638 (Build): The game build is 169638; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^c (Creative): Build what you like in a sandbox, with no gathering; ^k (Build server): A server for practising and designing bases; EU (Europe): Its entry in the server browser sits under Europe; sc1 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

These Rust Server History lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: European Rust servers, Rust build servers: the record, Creative Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 21. Buildings, deployables and everything else in the world came to as many as 97,000 entities. Up to 2,651 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run?

On Linux, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs Rust network protocol 2636 and build 169638. The protocol must match to join, and Steam handles that update.

Is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked online, and how reliable is it?

At this moment Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is online. About 4 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked located?

In Europe, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself with its EU tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 185.248.134.200:28014.

Wipe log

What does wipe day look like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

25 players on average was the busiest its recent wipes drew. At 8 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

No next wipe can be predicted: Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 5 hours ago.

Population

How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked rank against other Rust servers?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked ranks #2,469 on seven-day player hours: top 11% overall and #957 in Europe.

How busy is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Against 25 slots, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked records 9 players right now. Stored history gives a seven-day average of 2 players and a peak of 12. The busiest hour of the last 48 was 20:00 UTC, averaging 9 players.

Rules, map

What are the rules and settings on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as build & creative, with this note: no gathering: sandbox building. Under Community in the server browser, this community server is listed. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run?

A procedural map of size 4,000 with seed 201026 is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

How to join

How do I join Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Enter client.connect 185.248.134.200:28014 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/rustality.

The label explained

Server tags

What each tag this server publishes means.

Published as mp25,ptrak,$r?,v2636,^v,^c,^k,EU,gmrust,cs169638,sc1,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players Slot count: 25.
ts8
Group limit The default cap of 8 per team applies here.
v2636
Protocol Your game must run protocol 2636 to join.
cs169638
Build The game build is 169638.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^c
Creative Build what you like in a sandbox, with no gathering.
^k
Build server A server for practising and designing bases.

Region

EU
Europe Its entry in the server browser sits under Europe.

Other

sc1
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.