The server's own banner, as it publishes it
Exhibit no. 1,554Acc. 2026.1554
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
Rust server · in the archive since 13 September 2026
Online 168.100.161.129:28189 checked 11m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
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Tue 27 Oct 202603:01 UTC17h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Mon 26 Oct 202603:01 UTC1d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Sun 25 Oct 202603:01 UTC2d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Sat 24 Oct 202603:01 UTC3d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 23 Oct 202603:01 UTC4d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 22 Oct 202603:01 UTC5d ago
- Peak
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- Lasted
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- Players before
- 0
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Wed 21 Oct 202603:02 UTC6d ago
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- Lasted
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- Players before
- 0
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Tue 20 Oct 202603:01 UTC7d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 1
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Mon 19 Oct 202603:01 UTC8d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 1
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Sun 18 Oct 202603:01 UTC9d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
Open the archive box: 10 earlier resets
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Sat 17 Oct 202603:01 UTC10d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 16 Oct 202603:01 UTC11d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 1
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Thu 15 Oct 202603:01 UTC12d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 2
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Wed 14 Oct 202603:01 UTC13d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Tue 13 Oct 202603:01 UTC14d ago
- Peak
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- Lasted
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- Players before
- 0
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Mon 12 Oct 202603:01 UTC15d ago
- Peak
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- Lasted
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- Players before
- 2
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Sun 11 Oct 202603:01 UTC16d ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Sat 10 Oct 202603:01 UTC17d ago
- Peak
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- Lasted
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- Players before
- 0
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Fri 9 Oct 202603:01 UTC18d ago
- Peak
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- Players before
- 0
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Thu 8 Oct 202603:01 UTC19d ago
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The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C mean?
These tags from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp300 (Max players): Slot count: 300; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot supplied; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
The Rust Server History lists that feature [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C are: European Rust servers, Modded Rust servers: the record and Rust aim training servers. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server record
Does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run smoothly?
Averaged over the last 48 hours: 120 server fps, with 120 the lowest. Buildings, deployables and everything else in the world came to as many as 2,169 entities. Up to 2,612 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?
The recorded build for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online, and how reliable is it?
At this moment [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online. Going by its reported uptime, it restarted about 15 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.
Where is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C located?
No region tag is published by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, but its name points to Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 168.100.161.129:28189 as the address.
Wipe log
What is the wipe schedule on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
A new world is made every few hours on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, none of which counts as a wipe; the server keeps no wipe schedule.
Population
How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C rank against other Rust servers?
Over seven days of player hours, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C ranks #1,554, inside the top 7% of all ranked servers.
How busy is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Of its 300 slots, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C currently has 5 filled. Stored history gives a seven-day average of 4 players and a peak of 26. An average of 13 players at 15:00 UTC made that the busiest hour of the last 48.
Rules, map
What are the rules and settings on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carries no gather rate. At 8 players, the group limit matches the game's default. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?
Generated by the game at size 6,000 with seed 1337, the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is procedural. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: THE WAR MAP.
Joining the server
How do I join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Entering client.connect 168.100.161.129:28189 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://thewar.tip4serv.com is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp300
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.