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Exhibit no. 15,318Acc. 2026.15318

Hard

Rust server · in the archive since 13 September 2026

Offline 162.222.17.4:30031 checked 12h ago

moddedcarbonpve
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,318top 69%
Last wipe27d agoFri 2 Oct, 08:46 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 00:05 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202614:47 UTC8d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202608:07 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.3 days
    Players before
    0
  3. Sat 3 Oct 202616:40 UTC25d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    13.6 days
    Players before
    0
  4. Fri 2 Oct 202611:22 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  5. Thu 1 Oct 202612:22 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  6. Thu 1 Oct 202605:28 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Tue 22 Sep 202606:07 UTC37d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    9 days
    Players before
    0
  8. Fri 4 Sep 202616:17 UTC54d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    17.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs Hard?

The same operator most likely runs Hard and 3 other servers we track, as all publish a japantokyo.jp hostname.

What do the server tags on Hard mean?

You can see the tags Hard publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Slot count: 0; ts16 (Group limit): The team cap is 16; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Hard?

The Rust Server History lists that feature Hard are: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Does Hard run smoothly?

30 server fps on average over the last 48 hours, never below 30. As many as 236,189 entities were in the world: buildings, deployables and the rest. Up to 8,993 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Hard run?

Rust network protocol 2635 and build 168909 is the build Hard runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Hard online, and how reliable is it?

The record shows Hard offline at this moment, last seen 12 hours ago. The uptime it reports puts the last restart at about 22 hours ago. It was up for 28 of 168 hours in the last 7 full days, 17% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Hard located?

You will find no region published by Hard. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 162.222.17.4:30031 as the address.

Wipe record

What does wipe day look like on Hard?

0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Hard?

There is no next wipe to predict on Hard, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 27 days 3 hours ago its current world was made.

Player record

How does Hard rank against other Rust servers?

Player hours over the last seven days put Hard at #15,318: a place in the top 69% of all ranked servers.

How busy is Hard?

Hard is offline at present, having last been seen 12 hours ago. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Hard?

You will not find a gather rate in the name of Hard. You may play in groups of up to 16 players. pve is the game mode, no combat against other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched off.

Which map does Hard run?

Generated by the game at size 5,500, the map on Hard is procedural. Its map carries the name: Custom Map.

Joining the server

How do I join Hard?

Enter client.connect 162.222.17.4:30031 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players Slot count: 0.
ts16
Group limit The team cap is 16.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.