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Exhibit no. 657Acc. 2026.0657
Japan Tokyo - Chill PvE|JP
Rust server, EA · in the archive since 13 September 2026
Online EA 162.222.17.4:30010 checked 6m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct19:46 · FW 2 Oct08:46
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:40 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202608:46 UTC27d ago
- Peak
- 127+25 in the queue
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct 202619:46 UTC FW27d ago
- Peak
- 127+25 in the queue
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
Who runs Japan Tokyo - Chill PvE|JP?
A japantokyo.jp hostname is published by Japan Tokyo - Chill PvE|JP and by 3 other servers we track, which points to the same operator.
What do the server tags on Japan Tokyo - Chill PvE|JP mean?
You can see the tags Japan Tokyo - Chill PvE|JP publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts16 (Group limit): The team cap is 16; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; EA (East Asia): Its entry in the server browser sits under East Asia. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Japan Tokyo - Chill PvE|JP?
The Rust Server History lists that feature Japan Tokyo - Chill PvE|JP are: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
Server entry
Does Japan Tokyo - Chill PvE|JP run smoothly?
Averaged over the last 48 hours: 30 server fps, with 24 the lowest. Buildings, deployables and everything else in the world came to as many as 576,937 entities. Up to 15,429 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Japan Tokyo - Chill PvE|JP run?
On Linux, Japan Tokyo - Chill PvE|JP runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is Japan Tokyo - Chill PvE|JP online, and how reliable is it?
At this moment Japan Tokyo - Chill PvE|JP is online. Going by its reported uptime, it restarted about 50 minutes ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Japan Tokyo - Chill PvE|JP located?
In Asia, Japan Tokyo - Chill PvE|JP lists itself with its EA tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 162.222.17.4:30010 as the address.
Wipe log
What does wipe day look like on Japan Tokyo - Chill PvE|JP?
At their busiest, its recent wipes drew an average of 127 players. 5 hours after the latest wipe the crowd peaked, with a queue of 25 more.
What is the wipe schedule on Japan Tokyo - Chill PvE|JP?
Its rhythm is not yet clear: too few of Japan Tokyo - Chill PvE|JP's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days 2 hours ago, the current world is what it runs now.
Player counts
How does Japan Tokyo - Chill PvE|JP rank against other Rust servers?
Japan Tokyo - Chill PvE|JP takes #33 in Asia on seven-day player hours, with #657 overall and a place in the top 3% of all ranked servers.
How busy is Japan Tokyo - Chill PvE|JP?
33 players are on Japan Tokyo - Chill PvE|JP at present, from 100 slots. A seven-day average of 21 players is recorded, with a peak of 64. Stored history puts the busiest hour of the past 48 at 12:00 UTC, averaging 35 players.
Rules, map
What are the rules and settings on Japan Tokyo - Chill PvE|JP?
You will not find a gather rate in the name of Japan Tokyo - Chill PvE|JP. You may play in groups of up to 16 players. Under game mode, the entry reads pve, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.
Which map does Japan Tokyo - Chill PvE|JP run?
A procedural map of size 5,500 with seed 1337 is what Japan Tokyo - Chill PvE|JP runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.
Join record
How do I join Japan Tokyo - Chill PvE|JP?
Enter client.connect 162.222.17.4:30010 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/AH7FXJ2Xet is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16
Game
gmrust
mp100
ts16
v2635
cs168909
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.