Open every day, at every hour Admission free 11,697 servers and 60,803 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 922Acc. 2026.0922

Japan Tokyo - Hard PvE|BPdrop|JP

Rust server, EA · in the archive since 13 September 2026

Online EA 162.222.17.4:28045 checked 9m ago

vanillamoddedcarbonpve
To visit
Players now 10/ 100
10% full
7-day average10peak 33
Rank#922top 4% · #79 in EA
Last wipe26d agoFri 2 Oct, 08:46 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 10:55 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202608:46 UTC26d ago
    Peak
    89+13 in the queue
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202601:04 UTC26d ago
    Peak
    89+13 in the queue
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Thu 1 Oct 202618:49 UTC FW26d ago
    Peak
    89+13 in the queue
    Crowd
    –
    Lasted
    0.3 days
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
89wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
01020304012:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 14% in EA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs Japan Tokyo - Hard PvE|BPdrop|JP?

The same operator most likely runs Japan Tokyo - Hard PvE|BPdrop|JP and 3 other servers we track, as all publish a japantokyo.jp hostname.

What do the server tags on Japan Tokyo - Hard PvE|BPdrop|JP mean?

The game's server browser reads these tags published by Japan Tokyo - Hard PvE|BPdrop|JP: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts16 (Group limit): A team may hold no more than 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; EA (East Asia): The server browser lists it under East Asia. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Japan Tokyo - Hard PvE|BPdrop|JP?

These Rust Server History lists include Japan Tokyo - Hard PvE|BPdrop|JP: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

The record

Does Japan Tokyo - Hard PvE|BPdrop|JP run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 279,665 entities were in the world: buildings, deployables and the rest. The highest memory use was 10,195 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Japan Tokyo - Hard PvE|BPdrop|JP run?

Rust network protocol 2635 and build 168909 is the build Japan Tokyo - Hard PvE|BPdrop|JP runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Japan Tokyo - Hard PvE|BPdrop|JP online, and how reliable is it?

Japan Tokyo - Hard PvE|BPdrop|JP is listed as online now. About 11 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is Japan Tokyo - Hard PvE|BPdrop|JP located?

With its EA tag, Japan Tokyo - Hard PvE|BPdrop|JP lists itself in Asia. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 162.222.17.4:28045 as the address.

Wipe record

What does wipe day look like on Japan Tokyo - Hard PvE|BPdrop|JP?

An average peak of 89 players was drawn by its recent wipes. 5 hours after the latest wipe the crowd peaked, with a queue of 13 more.

What is the wipe schedule on Japan Tokyo - Hard PvE|BPdrop|JP?

No next wipe can be predicted: Japan Tokyo - Hard PvE|BPdrop|JP wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 2 hours ago its current world was made.

Player record

How does Japan Tokyo - Hard PvE|BPdrop|JP rank against other Rust servers?

Japan Tokyo - Hard PvE|BPdrop|JP ranks #922 on seven-day player hours: top 4% overall and #79 in Asia.

How busy is Japan Tokyo - Hard PvE|BPdrop|JP?

10 players are on Japan Tokyo - Hard PvE|BPdrop|JP at present, from 100 slots. A seven-day average of 10 players is recorded, with a peak of 33. The busiest hour of the last 48 was 12:00 UTC, averaging 24 players.

Rules and settings

What are the rules and settings on Japan Tokyo - Hard PvE|BPdrop|JP?

The name of Japan Tokyo - Hard PvE|BPdrop|JP carries no gather rate. The group limit is 16 players. Under game mode, the entry reads pve, fighting other players is excluded. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does Japan Tokyo - Hard PvE|BPdrop|JP run?

Size 5,500: the map on Japan Tokyo - Hard PvE|BPdrop|JP is procedural and generated by the game. Under map name, the entry reads: Custom Map.

Joining the server

How do I join Japan Tokyo - Hard PvE|BPdrop|JP?

Press F1 in Rust to open the console, then enter client.connect 162.222.17.4:28045 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/AH7FXJ2Xet is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts16
Group limit A team may hold no more than 16.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.