The server's own banner, as it publishes it
Exhibit no. 15,318Acc. 2026.15318
[EU] Facepunch Tech Test
Rust server · in the archive since 13 September 2026
Online 162.19.127.25:28015 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 15 Sep15:48 16 Sep11:59 25 Sep04:27 8 Oct04:25 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:10 UTCAll times UTC.
The record of each wipe
-
Thu 8 Oct 202604:25 UTC21d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 25 Sep 202604:27 UTC34d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 13 days
- Players before
- 0
-
Wed 16 Sep 202611:59 UTC43d ago
- Peak
- 2
- Crowd
- halved by day 6
- Lasted
- 8.7 days
- Players before
- 0
-
Tue 15 Sep 202615:48 UTC43d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
Who runs [EU] Facepunch Tech Test?
The same operator most likely runs [EU] Facepunch Tech Test and 124 other servers we track, as all publish a playrust.com hostname.
What do the server tags on [EU] Facepunch Tech Test mean?
The game's server browser reads these tags published by [EU] Facepunch Tech Test: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs169619 (Build): This server runs game build 169619; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^t (Tutorial on): The server offers Facepunch's tutorial to new players. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [EU] Facepunch Tech Test?
The Rust Server History lists that feature [EU] Facepunch Tech Test are: Rust tutorial servers: the record, European Rust servers, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
The record
Does [EU] Facepunch Tech Test run smoothly?
Averaged over the last 48 hours: 240 server fps, with 240 the lowest. As many as 120,000 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,438 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EU] Facepunch Tech Test run?
On Linux, [EU] Facepunch Tech Test runs Rust network protocol 2635 and build 169619. Steam updates your game for you; joining needs the same protocol.
Is [EU] Facepunch Tech Test online, and how reliable is it?
At this moment [EU] Facepunch Tech Test is online. The uptime it reports puts the last restart at about 5 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.
Where is [EU] Facepunch Tech Test located?
Its name points to Europe, though [EU] Facepunch Tech Test publishes no region tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 162.19.127.25:28015.
Wipe history
What does wipe day look like on [EU] Facepunch Tech Test?
1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 6 the crowd fell to below half when it did not hold.
What is the wipe schedule on [EU] Facepunch Tech Test?
The force wipe is the only wipe on [EU] Facepunch Tech Test, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 34 days 7 hours ago. The tags list a monthly wipe schedule.
Population
How does [EU] Facepunch Tech Test rank against other Rust servers?
Player hours over the last seven days put [EU] Facepunch Tech Test at #15,318: a place in the top 69% of all ranked servers.
How busy is [EU] Facepunch Tech Test?
The live count for [EU] Facepunch Tech Test stands at 0 players. An average of 0 players is recorded across the last seven days.
Rules and settings
What are the rules and settings on [EU] Facepunch Tech Test?
No gather rate is stated in the name of [EU] Facepunch Tech Test. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The in-game Official tab of Rust lists it. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.
Which map does [EU] Facepunch Tech Test run?
Generated by the game at size 4,500 with seed 211649, the map on [EU] Facepunch Tech Test is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.
How to join
How do I join [EU] Facepunch Tech Test?
Enter client.connect 162.19.127.25:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169619,ts8
On Rust Server History
Game
gmrust
mp0
ts8
v2635
cs169619
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.