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Exhibit no. 15,338Acc. 2026.15338

DEV

Rust server · in the archive since 15 September 2026

Online 141.98.157.79:28888 checked 5m ago

weekly wipes moddedoxide
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,338top 69%
Last wipe25d agoSat 3 Oct, 10:35 UTC · weekly schedule
Next wipe2d 0hSat 31 Oct, 10:35 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:15 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202610:35 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 2d 0h. Its weekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 2d 0hSat 31 Oct, 10:35 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 9d 0hSat 7 Nov, 10:35 UTC
  4. 16d 0hSat 14 Nov, 10:35 UTC
  5. 23d 0hSat 21 Nov, 10:35 UTC
  6. 30d 0hSat 28 Nov, 10:35 UTC
  7. 35d 8hThu 3 Dec, 19:00 UTCFW
  8. 37d 0hSat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs DEV?

No other server we track uses the rust.red hostname that DEV publishes.

What do the server tags on DEV mean?

The game's server browser reads these tags published by DEV: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts5 (Group limit): A team may hold no more than 5; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes weekly; ^e (Minigames): This is a minigame server: arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, with loot supplied; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include DEV?

The Rust Server History lists that feature DEV are: Modded Rust servers: the record, Rust aim training servers and Rust battlefield servers. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server entry

Does DEV run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. Buildings, deployables and everything else in the world came to as many as 63,289 entities. Up to 3,205 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does DEV run?

Rust network protocol 2635 and build 168909 is the build DEV runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is DEV online, and how reliable is it?

At this moment DEV is online. Going by its reported uptime, it restarted about 4 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 15 September 2026.

Where is DEV located?

You will find no region published by DEV. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 141.98.157.79:28888.

Wipe history

What does wipe day look like on DEV?

1 players on average was the busiest its recent wipes drew. At 13 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on DEV?

The prediction follows its tag because the record holds too few of DEV's wipes to confirm its schedule. On Saturday 31 October at 10:35 UTC its next wipe is due. 25 days 23 hours ago its current world was made. Its tags carry a weekly wipe schedule.

Player record

How does DEV rank against other Rust servers?

Player hours over the last seven days put DEV at #15,338: a place in the top 69% of all ranked servers.

How busy is DEV?

The live count for DEV stands at 0 players. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on DEV?

No gather rate is stated in the name of DEV. You may play in groups of up to 5 players. Under game mode, the entry reads minigames & battle royale, arenas and parkour, Bedwars and battle royale. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does DEV run?

Seed 1400132468, size 4,500: such is the procedural map DEV runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join DEV?

Entering client.connect 141.98.157.79:28888 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/KQ45eJABwx is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts5
Group limit A team may hold no more than 5.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^e
Minigames This is a minigame server: arenas, Bedwars, parkour and more.
^d
Combat training Training for aim and PvP, with loot supplied.
^i
Battlefield High rates and kits drive fast PvP here.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.