The server's own banner, as it publishes it
Exhibit no. 4,033Acc. 2026.4033
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Rust server, NA · in the archive since 13 September 2026
Offline NA 104.143.2.47:28015 checked 1h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 1 Oct21:49 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 03:45 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202621:49 UTC FW26d ago
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?
These tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The Rust Server History lists that feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] are: Modded Rust servers: the record, Rust build servers: the record, Rust PvE servers, on record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
The record
Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run smoothly?
Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 148,049 entities were in the world: buildings, deployables and the rest. Up to 6,390 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
On Linux, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online, and how reliable is it?
Offline now, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was last seen 1 hours ago. The uptime it reports puts the last restart at about 23 hours ago. 158 of 168 hours, or 94% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.
Where is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] located?
With its NA tag, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 104.143.2.47:28015.
Wipe history
What does wipe day look like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
An average peak of 5 players was drawn by its recent wipes. At 26 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 26 days 7 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.
Player record
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank against other Rust servers?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes #672 in North America on seven-day player hours, with #4,033 overall and a place in the top 18% of all ranked servers.
How busy is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at present, having last been seen 1 hours ago. Stored history gives a seven-day average of 1 players and a peak of 3. The busiest hour of the last 48 was 01:00 UTC, averaging 2 players.
Rules, map
What are the rules and settings on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
You will not find a gather rate in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The limit of 8 players per group is the game's default. Recorded as pve, with this note: fighting other players is excluded. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.
Which map does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
Seed 1337, size 4,250: such is the procedural map RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.
Joining the server
How do I join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Enter client.connect 104.143.2.47:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/478SQzbUU9 is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.