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Exhibit no. 3,108Acc. 2026.3108

Good Times Custom Maps Server I (PVE-Build)

Rust server, NA · in the archive since 13 September 2026

Online NA 66.51.99.26:28015 checked 11m ago

monthly wipes moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average1peak 5
Rank#3,108top 14% · #520 in NA
Last wipe26d agoThu 1 Oct, 17:47 UTC · monthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 11:35 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:47 UTC FW26d ago
    Peak
    7
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

7wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Good Times Custom Maps Server I (PVE-Build) mean?

The game's server browser reads these tags published by Good Times Custom Maps Server I (PVE-Build): gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^k (Build server): Base design and practice are what this server offers; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Good Times Custom Maps Server I (PVE-Build)?

The Rust Server History lists that feature Good Times Custom Maps Server I (PVE-Build) are: Modded Rust servers: the record, Rust build servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does Good Times Custom Maps Server I (PVE-Build) run smoothly?

Averaged over the last 48 hours: 57 server fps, with 47 the lowest. As many as 163,372 entities were in the world: buildings, deployables and the rest. Up to 4,800 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Good Times Custom Maps Server I (PVE-Build) run?

On Linux, Good Times Custom Maps Server I (PVE-Build) runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Good Times Custom Maps Server I (PVE-Build) online, and how reliable is it?

At this moment Good Times Custom Maps Server I (PVE-Build) is online. About 2 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Good Times Custom Maps Server I (PVE-Build) located?

With its NA tag, Good Times Custom Maps Server I (PVE-Build) lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.26:28015.

Wipe history

What does wipe day look like on Good Times Custom Maps Server I (PVE-Build)?

An average peak of 7 players was drawn by its recent wipes. At 4 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Good Times Custom Maps Server I (PVE-Build)?

The force wipe is the only wipe on Good Times Custom Maps Server I (PVE-Build), once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 17 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Population

How does Good Times Custom Maps Server I (PVE-Build) rank against other Rust servers?

Good Times Custom Maps Server I (PVE-Build) ranks #3,108 on seven-day player hours: top 14% overall and #520 in North America.

How busy is Good Times Custom Maps Server I (PVE-Build)?

Against 50 slots, Good Times Custom Maps Server I (PVE-Build) records 0 players right now. A seven-day average of 1 players is recorded, with a peak of 5. The busiest hour of the last 48 was 19:00 UTC, averaging 2 players.

Rules and settings

What are the rules and settings on Good Times Custom Maps Server I (PVE-Build)?

No gather rate is stated in the name of Good Times Custom Maps Server I (PVE-Build). No group may exceed 8 players, the default set by the game. build & creative is the game mode, sandbox construction without gathering. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Good Times Custom Maps Server I (PVE-Build) run?

A procedural map of size 4,000 with seed 1337 is what Good Times Custom Maps Server I (PVE-Build) runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.

How to join

How do I join Good Times Custom Maps Server I (PVE-Build)?

Enter client.connect 66.51.99.26:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://gt-cm.net/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Gameplay

^k
Build server Base design and practice are what this server offers.
^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.