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Exhibit no. 13,792Acc. 2026.13792

LOCAL - Staging Livestock Test

Rust server · in the archive since 30 September 2026

Offline 92.209.144.131:28015 checked 23d ago

To visit
Players now 1/ 5
20% full
7-day average0peak –
Rank#13,792top 62%
Last wipe28d agoThu 1 Oct, 11:06 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 17:15 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202611:06 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 30 Sep 202618:26 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on LOCAL - Staging Livestock Test mean?

You can see the tags LOCAL - Staging Livestock Test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166925 (Build): This server runs game build 166925; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^k (Build server): Base design and practice are what this server offers. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include LOCAL - Staging Livestock Test?

These Rust Server History lists include LOCAL - Staging Livestock Test: Rust build servers: the record. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

The record

Which version of Rust does LOCAL - Staging Livestock Test run?

On Windows, LOCAL - Staging Livestock Test runs Rust network protocol 2634 and build 166925. Steam updates your game for you; joining needs the same protocol.

Is LOCAL - Staging Livestock Test online, and how reliable is it?

Offline now, LOCAL - Staging Livestock Test was last seen 23 days 6 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 30 September 2026 is when Rust Server History first saw it.

Where is LOCAL - Staging Livestock Test located?

You will find no region published by LOCAL - Staging Livestock Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 92.209.144.131:28015 as the address.

Wipe record

What does wipe day look like on LOCAL - Staging Livestock Test?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on LOCAL - Staging Livestock Test?

The rhythm of LOCAL - Staging Livestock Test cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 28 days 12 hours ago its current world was made.

Player counts

How does LOCAL - Staging Livestock Test rank against other Rust servers?

The last seven days of player hours place LOCAL - Staging Livestock Test at #13,792, among the top 62% of all ranked servers.

How busy is LOCAL - Staging Livestock Test?

The last sighting of LOCAL - Staging Livestock Test in the live count was 23 days 6 hours ago; it is offline now.

Rules and settings

What are the rules and settings on LOCAL - Staging Livestock Test?

No gather rate is stated in the name of LOCAL - Staging Livestock Test. No group may exceed 8 players, the default set by the game. Recorded as build & creative, with this note: sandbox construction without gathering. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does LOCAL - Staging Livestock Test run?

The game generates the map on LOCAL - Staging Livestock Test, which is procedural.

Join record

How do I join LOCAL - Staging Livestock Test?

Press F1 in Rust to open the console, then enter client.connect 92.209.144.131:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166925
Build This server runs game build 166925.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^k
Build server Base design and practice are what this server offers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.