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Exhibit no. 3,905Acc. 2026.3905

CSL LiveTest

Rust server · in the archive since 22 October 2026

Offline 91.245.44.75:28380 checked 12h ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average1peak 4
Rank#3,905top 18%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Mon 26 Oct 202601:38 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  2. Mon 26 Oct 202601:18 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Mon 26 Oct 202600:55 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Sat 24 Oct 202616:49 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Sat 24 Oct 202616:20 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Sat 24 Oct 202616:05 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Sat 24 Oct 202613:18 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Sat 24 Oct 202613:04 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Sat 24 Oct 202612:58 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Fri 23 Oct 202606:14 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Open the archive box: 1 earlier resets
  1. Fri 23 Oct 202605:07 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75111:0018:0001:0007:0014:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on CSL LiveTest mean?

These tags from CSL LiveTest, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts1000 (Group limit): The team cap is 1000; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; sc1 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include CSL LiveTest?

The Rust Server History lists that feature CSL LiveTest are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does CSL LiveTest run?

On Windows, CSL LiveTest runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is CSL LiveTest online, and how reliable is it?

CSL LiveTest was last seen 12 hours ago and is offline right now. It was up for 118 of 120 hours in the last 5 full days, 98% of the time. 22 October 2026 is when Rust Server History first saw it.

Where is CSL LiveTest located?

No region is published by CSL LiveTest. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 91.245.44.75:28380.

Wipe history

What is the wipe schedule on CSL LiveTest?

A new world is made every few hours on CSL LiveTest, none of which counts as a wipe; the server keeps no wipe schedule.

Player record

How does CSL LiveTest rank against other Rust servers?

Player hours over the last seven days put CSL LiveTest at #3,905: a place in the top 18% of all ranked servers.

How busy is CSL LiveTest?

No current count exists for CSL LiveTest; it was last seen 12 hours ago. The seven-day average stands at 1 players; the peak is 4. An average of 1 players at 15:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on CSL LiveTest?

You will not find a gather rate in the name of CSL LiveTest. No group may exceed 1000 players. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched off.

Joining the server

How do I join CSL LiveTest?

Press F1 in Rust to open the console, then enter client.connect 91.245.44.75:28380 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,sc1,ts1000,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts1000
Group limit The team cap is 1000.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

sc1
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.