The server's own banner, as it publishes it
Exhibit no. 6,213Acc. 2026.6213
[US] Nightshade [PvPvE | Events | QoL Mods]
Rust server · in the archive since 13 September 2026
Online 91.229.114.24:28079 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:03 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:40 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:03 UTC FW27d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?
The game's server browser reads these tags published by [US] Nightshade [PvPvE | Events | QoL Mods]: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): us5 is the server's region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [US] Nightshade [PvPvE | Events | QoL Mods]?
These Rust Server History lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
The record
Does [US] Nightshade [PvPvE | Events | QoL Mods] run smoothly?
Averaged over the last 48 hours: 59 server fps, with 19 the lowest. Buildings, deployables and everything else in the world came to as many as 61,666 entities. Memory use peaked at 3,296 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [US] Nightshade [PvPvE | Events | QoL Mods] run?
On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is [US] Nightshade [PvPvE | Events | QoL Mods] online, and how reliable is it?
At this moment [US] Nightshade [PvPvE | Events | QoL Mods] is online. About 18 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is [US] Nightshade [PvPvE | Events | QoL Mods] located?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, but no region tag is published, and its region code is us5. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.24:28079.
Wipe log
What does wipe day look like on [US] Nightshade [PvPvE | Events | QoL Mods]?
3 players on average was the busiest its recent wipes drew. At 3 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on [US] Nightshade [PvPvE | Events | QoL Mods]?
The force wipe is the only wipe on [US] Nightshade [PvPvE | Events | QoL Mods], once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 27 days 12 hours ago. A monthly wipe schedule is published in its tags.
Player counts
How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?
Over seven days of player hours, [US] Nightshade [PvPvE | Events | QoL Mods] ranks #6,213, inside the top 28% of all ranked servers.
How busy is [US] Nightshade [PvPvE | Events | QoL Mods]?
Of its 50 slots, [US] Nightshade [PvPvE | Events | QoL Mods] currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 3. The busiest hour of the last 48 was 01:00 UTC, averaging 2 players.
Rules, map
What are the rules and settings on [US] Nightshade [PvPvE | Events | QoL Mods]?
No gather rate is stated in the name of [US] Nightshade [PvPvE | Events | QoL Mods]. The limit of 8 players per group is the game's default. pve is the game mode, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Which map does [US] Nightshade [PvPvE | Events | QoL Mods] run?
Seed 1337, size 3,500: such is the procedural map [US] Nightshade [PvPvE | Events | QoL Mods] runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.
Joining the server
How do I join [US] Nightshade [PvPvE | Events | QoL Mods]?
Press F1 in Rust to open the console, then enter client.connect 91.229.114.24:28079 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/T5h3RDXjEX is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.