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Exhibit no. 8,820Acc. 2026.8820
MyTestServer
Rust server · in the archive since 23 October 2026
Offline 88.114.139.3:28015 checked 2h ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Tue 27 Oct 202621:54 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Sun 25 Oct 202610:50 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202610:35 UTC4d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 2.5 days
- Players before
- 0
-
Fri 23 Oct 202611:45 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 23 Oct 202611:03 UTC6d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on MyTestServer mean?
The game's server browser reads these tags published by MyTestServer: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include MyTestServer?
These Rust Server History lists include MyTestServer: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server record
Does MyTestServer run smoothly?
Across the last 48 hours it averaged 234 server fps; the low was 226. Buildings, deployables and everything else in the world came to as many as 13,008 entities. Up to 1,188 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does MyTestServer run?
The recorded build for MyTestServer is Rust network protocol 2635 and build 167781 on Windows. Steam updates your game for you; joining needs the same protocol.
Is MyTestServer online, and how reliable is it?
MyTestServer was last seen 2 hours ago and is offline right now. About 27 minutes ago is when it last restarted, judged by the uptime it reports. 11 of 120 hours, or 9% of the time, over the last 5 full days. First seen by Rust Server History on 23 October 2026.
Where is MyTestServer located?
No region is published by MyTestServer. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 88.114.139.3:28015.
Wipe log
What is the wipe schedule on MyTestServer?
MyTestServer keeps no wipe schedule, since it makes a new world every few hours and none of those resets is a wipe.
Population
How does MyTestServer rank against other Rust servers?
Over seven days of player hours, MyTestServer ranks #8,820, inside the top 40% of all ranked servers.
How busy is MyTestServer?
No current count exists for MyTestServer; it was last seen 2 hours ago. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 08:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on MyTestServer?
You will not find a gather rate in the name of MyTestServer. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.
Which map does MyTestServer run?
Generated by the game at size 2,000 with seed 1337, the map on MyTestServer is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.
How to join
How do I join MyTestServer?
Enter client.connect 88.114.139.3:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.