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Exhibit no. 15,339Acc. 2026.15339

[EU] Survivor

Rust server, EU · in the archive since 13 September 2026

Online EU 87.212.65.214:28015 checked 13m ago

vanillamoddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,339top 69% · #2570 in EU
Last wipe8d agoTue 20 Oct, 01:26 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 22:00 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202601:26 UTC8d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [EU] Survivor mean?

These tags from [EU] Survivor, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^k (Build server): Design and practise bases here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [EU] Survivor?

These Rust Server History lists include [EU] Survivor: European Rust servers, Modded Rust servers: the record and Rust build servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does [EU] Survivor run smoothly?

Averaged over the last 48 hours: 116 server fps, with 92 the lowest. As many as 111,930 entities were in the world: buildings, deployables and the rest. Up to 3,708 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [EU] Survivor run?

The recorded build for [EU] Survivor is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [EU] Survivor online, and how reliable is it?

At this moment [EU] Survivor is online. Going by its reported uptime, it restarted about 2 days 2 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [EU] Survivor located?

With its EU tag, [EU] Survivor lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 87.212.65.214:28015.

Wipe record

What does wipe day look like on [EU] Survivor?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on [EU] Survivor?

The record holds too few of [EU] Survivor's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 8 days 20 hours ago its current world was made.

Player record

How does [EU] Survivor rank against other Rust servers?

[EU] Survivor takes #2,570 in Europe on seven-day player hours, with #15,339 overall and a place in the top 69% of all ranked servers.

How busy is [EU] Survivor?

Of its 100 slots, [EU] Survivor currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on [EU] Survivor?

You will not find a gather rate in the name of [EU] Survivor. The limit of 8 players per group is the game's default. Recorded as build & creative, with this note: sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does [EU] Survivor run?

Seed 6738, size 4,500: such is the procedural map [EU] Survivor runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join [EU] Survivor?

Press F1 in Rust to open the console, then enter client.connect 87.212.65.214:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^k
Build server Design and practise bases here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.