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Exhibit no. 16,330Acc. 2026.16330

adhd/markprivebuildserver/testing

Rust server · in the archive since 13 September 2026

Offline 82.169.117.163:28021 checked 28d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,330top 69%
Last wipe40d agoSat 19 Sep, 12:34 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 1 Oct 2026, 16:43 UTCAll times UTC.

The record of each wipe

  1. Sat 19 Sep 202612:34 UTC40d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 15 Sep 202613:43 UTC44d ago
    Peak
    2
    Crowd
    held half
    Lasted
    4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 19 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on adhd/markprivebuildserver/testing mean?

These tags from adhd/markprivebuildserver/testing, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include adhd/markprivebuildserver/testing?

The Rust Server History lists that feature adhd/markprivebuildserver/testing are: Modded Rust servers: the record and Rust build servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does adhd/markprivebuildserver/testing run?

Rust network protocol 2633 and build 163794 is the build adhd/markprivebuildserver/testing runs, on Windows. The protocol must match to join, and Steam handles that update.

Is adhd/markprivebuildserver/testing online, and how reliable is it?

Offline now, adhd/markprivebuildserver/testing was last seen 28 days 6 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is adhd/markprivebuildserver/testing located?

There is no region published by adhd/markprivebuildserver/testing. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 82.169.117.163:28021 as the address.

Wipe log

What does wipe day look like on adhd/markprivebuildserver/testing?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on adhd/markprivebuildserver/testing?

Its rhythm is not yet clear: too few of adhd/markprivebuildserver/testing's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 40 days 10 hours ago its current world was made.

Population

How does adhd/markprivebuildserver/testing rank against other Rust servers?

Over seven days of player hours, adhd/markprivebuildserver/testing ranks #16,330, inside the top 69% of all ranked servers.

How busy is adhd/markprivebuildserver/testing?

adhd/markprivebuildserver/testing is offline at present, having last been seen 28 days 6 hours ago.

Map and rules

What are the rules and settings on adhd/markprivebuildserver/testing?

No gather rate is stated in the name of adhd/markprivebuildserver/testing. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does adhd/markprivebuildserver/testing run?

Generated by the game, the map on adhd/markprivebuildserver/testing is procedural.

How to join

How do I join adhd/markprivebuildserver/testing?

Press F1 in Rust to open the console, then enter client.connect 82.169.117.163:28021 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163794
Build This server runs game build 163794.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.