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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 16Acc. 2026.0016

Magic Rust #14 — Modded 2x (No limit) | Pyccкий

Rust server · in the archive since 13 September 2026

Online 80.242.59.71:10000 checked 11m ago

2x weekly wipes moddedoxide
To visit
Players now 207/ 240
86% full
7-day average284peak 590
Rank#16top 0.1%
Last wipe6d agoFri 23 Oct, 10:01 UTC · weekly schedule
Next wipe16hFri 30 Oct, 10:01 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 17:20 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202610:01 UTC6d ago
    Peak
    590+189 in the queue
    Crowd
    –
    Lasted
    running
    Players before
    114
  2. Fri 16 Oct 202610:01 UTC13d ago
    Peak
    592+152 in the queue
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    59
  3. Fri 9 Oct 202610:02 UTC20d ago
    Peak
    591+172 in the queue
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    62
  4. Fri 2 Oct 202610:01 UTC27d ago
    Peak
    591+174 in the queue
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    175
  5. Fri 25 Sep 202610:00 UTC34d ago
    Peak
    591+179 in the queue
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    69
  6. Fri 18 Sep 202610:00 UTC41d ago
    Peak
    593+194 in the queue
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    77

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:01 UTC, in 16h. Every Friday at 10:01 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
591wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

Coming wipes

  1. 16hFri 30 Oct, 10:01 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 7d 16hFri 6 Nov, 10:01 UTC
  4. 14d 16hFri 13 Nov, 10:01 UTC
  5. 21d 16hFri 20 Nov, 10:01 UTC
  6. 28d 16hFri 27 Nov, 10:01 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 35d 16hFri 4 Dec, 10:01 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 590, 3 hours in, with 189 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
010020030040018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12040608020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.1% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

A magicrust.gg hostname is published by Magic Rust #14 — Modded 2x (No limit) | Pyccкий and by 35 other servers we track, which points to the same operator.

What do the server tags on Magic Rust #14 — Modded 2x (No limit) | Pyccкий mean?

You can see the tags Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp240 (Max players): Slot count: 240; ts300 (Group limit): A team may hold no more than 300; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe comes every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; jp4 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

The Rust Server History lists that feature Magic Rust #14 — Modded 2x (No limit) | Pyccкий are: 2x Rust servers: the record, European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 200+ on average.

Server entry

Does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run smoothly?

47 server fps on average over the last 48 hours, never below 21. Buildings, deployables and everything else in the world came to as many as 431,812 entities. The highest memory use was 14,594 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run?

On Windows, Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Magic Rust #14 — Modded 2x (No limit) | Pyccкий online, and how reliable is it?

At this moment Magic Rust #14 — Modded 2x (No limit) | Pyccкий is online. The uptime it reports puts the last restart at about 10 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Magic Rust #14 — Modded 2x (No limit) | Pyccкий located?

Its name points to Europe, though Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 80.242.59.71:10000.

Wipe history

What does wipe day look like on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

At their busiest, its recent wipes drew an average of 591 players. With 189 more waiting in the queue, the crowd peaked 3 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 the crowd fell to below half when it did not hold.

What is the wipe schedule on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

Wipes on Magic Rust #14 — Modded 2x (No limit) | Pyccкий follow a every Friday at 10:01 UTC pattern. Due on Friday 30 October at 10:01 UTC is its next wipe. 6 days 7 hours ago its current world was made. The tags list a weekly wipe schedule.

Player counts

How does Magic Rust #14 — Modded 2x (No limit) | Pyccкий rank against other Rust servers?

Player hours over the last seven days put Magic Rust #14 — Modded 2x (No limit) | Pyccкий at #16: a place in the top 0.1% of all ranked servers.

How busy is Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

207 players are on Magic Rust #14 — Modded 2x (No limit) | Pyccкий at present, from 240 slots. A seven-day average of 284 players is recorded, with a peak of 590. The busiest hour of the last 48 was 13:00 UTC, averaging 378 players.

Map and rules

What are the rules and settings on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

The name states a 2x gather rate for Magic Rust #14 — Modded 2x (No limit) | Pyccкий. The group limit is 300 players. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run?

A procedural map of size 4,000 with seed 1112022 is what Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: BAЙП ЧEPEЗ 17 Ч..

How to join

How do I join Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

Entering client.connect 80.242.59.71:10000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://magicrust.gg/serv14.

The label explained

Server tags

What each tag this server publishes means.

Published as mp240,ptrak,jp4,$r?,v2635,^w,gmrust,cs168909,ts300,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp240
Max players Slot count: 240.
ts300
Group limit A team may hold no more than 300.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Other

jp4
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.