The server's own banner, as it publishes it
Exhibit no. 1,255Acc. 2026.1255
[EU] Facepunch 14
Rust server · in the archive since 13 September 2026
Online 79.137.98.160:28020 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:42 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:40 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:42 UTC FW28d ago
- Peak
- 29
- Crowd
- –
- Lasted
- running
- Players before
- 5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs [EU] Facepunch 14?
The same operator most likely runs [EU] Facepunch 14 and 124 other servers we track, as all publish a playrust.com hostname.
What do the server tags on [EU] Facepunch 14 mean?
The game's server browser reads these tags published by [EU] Facepunch 14: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): Slot count: 300; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is open to new players here; sc3 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [EU] Facepunch 14?
These Rust Server History lists include [EU] Facepunch 14: Rust tutorial servers: the record, European Rust servers, Official Rust servers: the record and The vanilla Rust servers on record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server entry
Does [EU] Facepunch 14 run smoothly?
Averaged over the last 48 hours: 220 server fps, with 197 the lowest. Buildings, deployables and everything else in the world came to as many as 133,710 entities. Up to 5,336 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [EU] Facepunch 14 run?
On Windows, [EU] Facepunch 14 runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is [EU] Facepunch 14 online, and how reliable is it?
[EU] Facepunch 14 is listed as online now. Going by its reported uptime, it restarted about 12 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is [EU] Facepunch 14 located?
No region tag is published by [EU] Facepunch 14, but its name points to Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 79.137.98.160:28020.
Wipe record
What does wipe day look like on [EU] Facepunch 14?
At their busiest, its recent wipes drew an average of 29 players. At 47 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on [EU] Facepunch 14?
Once a month [EU] Facepunch 14 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 28 days 8 hours ago, the current world is what it runs now. A monthly wipe schedule is published in its tags.
Population
How does [EU] Facepunch 14 rank against other Rust servers?
Over seven days of player hours, [EU] Facepunch 14 ranks #1,255, inside the top 6% of all ranked servers.
How busy is [EU] Facepunch 14?
Of its 300 slots, [EU] Facepunch 14 currently has 4 filled. The seven-day average stands at 6 players; the peak is 18. An average of 12 players at 20:00 UTC made that the busiest hour of the last 48.
Rules, map
What are the rules and settings on [EU] Facepunch 14?
No gather rate is stated in the name of [EU] Facepunch 14. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. It appears in Rust's Official tab in game. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.
Which map does [EU] Facepunch 14 run?
A procedural map of size 4,500 with seed 159513066 is what [EU] Facepunch 14 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join [EU] Facepunch 14?
Press F1 in Rust to open the console, then enter client.connect 79.137.98.160:28020 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8
On Rust Server History
Game
gmrust
mp300
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc3
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.