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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 3,735Acc. 2026.3735

California | Build Server

Rust server, NA · in the archive since 13 September 2026

Online NA 76.133.251.206:29015 checked 11m ago

monthly wipes vanillamoddedoxide
To visit
Players now 1/ 50
2% full
7-day average1peak 5
Rank#3,735top 17% · #623 in NA
Last wipe28d agoThu 1 Oct, 18:12 UTC · monthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:15 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202608:28 UTC6d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202618:12 UTC FW28d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    21.6 days
    Players before
    0
  3. Thu 24 Sep 202605:29 UTC35d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    7.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

14.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 33% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on California | Build Server mean?

These tags from California | Build Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include California | Build Server?

These Rust Server History lists include California | Build Server: Modded Rust servers: the record, Rust build servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does California | Build Server run smoothly?

237 server fps on average over the last 48 hours, never below 205. Buildings, deployables and everything else in the world came to as many as 14,871 entities. Up to 2,447 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does California | Build Server run?

The recorded build for California | Build Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is California | Build Server online, and how reliable is it?

The live count shows California | Build Server online right now. The uptime it reports puts the last restart at about 6 days 6 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is California | Build Server located?

With its NA tag, California | Build Server lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 76.133.251.206:29015.

Wipe log

What does wipe day look like on California | Build Server?

An average peak of 2 players was drawn by its recent wipes. 38 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 2.5 in those wipes where it didn't hold.

What is the wipe schedule on California | Build Server?

The force wipe is the only wipe on California | Build Server, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 28 days 2 hours ago, the current world is what it runs now. A monthly wipe schedule is published in its tags.

Population

How does California | Build Server rank against other Rust servers?

California | Build Server takes #623 in North America on seven-day player hours, with #3,735 overall and a place in the top 17% of all ranked servers.

How busy is California | Build Server?

1 players are on California | Build Server at present, from 50 slots. Stored history gives a seven-day average of 1 players and a peak of 5. Stored history puts the busiest hour of the past 48 at 23:00 UTC, averaging 3 players.

Map and rules

What are the rules and settings on California | Build Server?

The name of California | Build Server carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does California | Build Server run?

A procedural map of size 4,500 with seed 1337 is what California | Build Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

Join record

How do I join California | Build Server?

Press F1 in Rust to open the console, then enter client.connect 76.133.251.206:29015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/t77M3yAgKu.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.