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Exhibit no. 5,890Acc. 2026.5890
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Rust server, NA · in the archive since 1 October 2026
Online NA 66.51.99.62:28040 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
1 Oct Now 1 Oct18:00 · FW 6 Oct20:07 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:25 UTCAll times UTC.
The record of each wipe
-
Tue 6 Oct 202620:07 UTC22d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202618:00 UTC FW27d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 5.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING mean?
The game's server browser reads these tags published by CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The Rust Server History lists that feature CHILLZONE - PVE | NO KILLING/STEALING/RAIDING are: Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server entry
Does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run smoothly?
Averaged over the last 48 hours: 8 server fps, with 5 the lowest. As many as 82,215 entities were in the world: buildings, deployables and the rest. Up to 2,857 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run?
On Linux, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING online, and how reliable is it?
The live count shows CHILLZONE - PVE | NO KILLING/STEALING/RAIDING online right now. About 2 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 1 October 2026.
Where is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING located?
With its NA tag, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 66.51.99.62:28040 as the address.
Wipe log
What does wipe day look like on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
At their busiest, its recent wipes drew an average of 2 players. 6 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.
What is the wipe schedule on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 22 days 14 hours ago its current world was made. A monthly wipe schedule is published in its tags.
Player record
How does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING rank against other Rust servers?
Seven days of player hours rank CHILLZONE - PVE | NO KILLING/STEALING/RAIDING at #5,890, in the top 26% of all ranked servers; within North America it is #965.
How busy is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Of its 50 slots, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING currently has 0 filled. The seven-day average stands at 0 players; the peak is 3. Stored history puts the busiest hour of the past 48 at 00:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING carries no gather rate. No group may exceed 20 players. roleplay is the game mode, roleplay rules, towns and jobs. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.
Which map does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run?
A procedural map of size 4,096 with seed 1337 is what CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.
Joining the server
How do I join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Entering client.connect 66.51.99.62:28040 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/esCaNaG6kf is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
mp50
ts20
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.