The server's own banner, as it publishes it
Exhibit no. 2,010Acc. 2026.2010
[US] Immortal Trial's | PVE | No Stability | & more!
Rust server, NA · in the archive since 20 October 2026
Online NA 66.23.226.238:25574 checked 16m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
20 Oct Now 22 Oct19:59 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202619:59 UTC7d ago
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 34d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [US] Immortal Trial's | PVE | No Stability | & more! mean?
These tags from [US] Immortal Trial's | PVE | No Stability | & more!, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [US] Immortal Trial's | PVE | No Stability | & more!?
These Rust Server History lists include [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
The record
Does [US] Immortal Trial's | PVE | No Stability | & more! run smoothly?
Averaged over the last 48 hours: 60 server fps, with 57 the lowest. Buildings, deployables and everything else in the world came to as many as 118,341 entities. The highest memory use was 4,606 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [US] Immortal Trial's | PVE | No Stability | & more! run?
Rust network protocol 2635 and build 168909 is the build [US] Immortal Trial's | PVE | No Stability | & more! runs, on Linux. The protocol must match to join, and Steam handles that update.
Is [US] Immortal Trial's | PVE | No Stability | & more! online, and how reliable is it?
The live count shows [US] Immortal Trial's | PVE | No Stability | & more! online right now. About 12 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 143 were up: 85% of the time. First seen by Rust Server History on 20 October 2026.
Where is [US] Immortal Trial's | PVE | No Stability | & more! located?
The NA tag is how [US] Immortal Trial's | PVE | No Stability | & more! lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.23.226.238:25574.
Wipe record
What does wipe day look like on [US] Immortal Trial's | PVE | No Stability | & more!?
At their busiest, its recent wipes drew an average of 5 players. At 45 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on [US] Immortal Trial's | PVE | No Stability | & more!?
The force wipe is the only wipe on [US] Immortal Trial's | PVE | No Stability | & more!, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 7 days 4 hours ago. The tags list a monthly wipe schedule.
Player counts
How does [US] Immortal Trial's | PVE | No Stability | & more! rank against other Rust servers?
Seven days of player hours rank [US] Immortal Trial's | PVE | No Stability | & more! at #2,010, in the top 9% of all ranked servers; within North America it is #313.
How busy is [US] Immortal Trial's | PVE | No Stability | & more!?
3 players are on [US] Immortal Trial's | PVE | No Stability | & more! at present, from 100 slots. Stored history gives a seven-day average of 2 players and a peak of 10. Stored history puts the busiest hour of the past 48 at 01:00 UTC, averaging 7 players.
Rules, map
What are the rules and settings on [US] Immortal Trial's | PVE | No Stability | & more!?
The name of [US] Immortal Trial's | PVE | No Stability | & more! carries no gather rate. At 8 players, the group limit matches the game's default. pve is the game mode, player combat is not allowed. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does [US] Immortal Trial's | PVE | No Stability | & more! run?
Generated by the game at size 4,250 with seed 1, the map on [US] Immortal Trial's | PVE | No Stability | & more! is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join [US] Immortal Trial's | PVE | No Stability | & more!?
Enter client.connect 66.23.226.238:25574 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.