Open every day, at every hour Admission free 11,701 servers and 40,419 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 8Acc. 2026.0008

US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis

Rust server, NA · in the archive since 13 September 2026

Online NA 64.40.8.243:28015 checked 9m ago

moddedcarbon
To visit
Players now 958/ 875
109% full
7-day average379peak 1,099
Rank#8top 0.1% · #1 in NA
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202612:00 UTC13h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    91
  2. Tue 27 Oct 202612:00 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    94
  3. Mon 26 Oct 202612:01 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    53
  4. Sun 25 Oct 202612:01 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    73
  5. Sun 25 Oct 202611:03 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    107
  6. Sat 24 Oct 202611:00 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    126
  7. Fri 23 Oct 202611:00 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    88
  8. Thu 22 Oct 202618:23 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    218
  9. Thu 22 Oct 202618:11 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    567
  10. Thu 22 Oct 202611:01 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    81
Open the archive box: 10 earlier resets
  1. Thu 22 Oct 202608:30 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    159
  2. Wed 21 Oct 202609:19 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    25
  3. Tue 20 Oct 202622:41 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    494
  4. Tue 20 Oct 202611:00 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    66
  5. Mon 19 Oct 202611:01 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    73
  6. Sun 18 Oct 202611:01 UTC10d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    160
  7. Sat 17 Oct 202611:01 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    102
  8. Fri 16 Oct 202611:00 UTC12d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    78
  9. Thu 15 Oct 202611:01 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    77
  10. Wed 14 Oct 202611:01 UTC14d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    113

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
02505007501k02:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
1510152020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.1% of all ranked servers, top 0.1% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

The same operator most likely runs US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis and 2 other servers we track, as all publish a hellis.gg hostname.

What do the server tags on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis mean?

You can see the tags US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp875 (Max players): 875 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^d (Combat training): Practise aim and PvP here; the loot is given to you; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

The Rust Server History lists that feature US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis are: Modded Rust servers: the record, Rust aim training servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Server entry

Does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 15,474 entities were in the world: buildings, deployables and the rest. The highest memory use was 7,855 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run?

The recorded build for US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis online, and how reliable is it?

US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is listed as online now. Going by its reported uptime, it restarted about 12 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis located?

The NA tag is how US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 64.40.8.243:28015.

Wipe record

What is the wipe schedule on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

A new world is made every few hours on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, none of which counts as a wipe; the server keeps no wipe schedule.

Player record

How does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis rank against other Rust servers?

Seven days of player hours rank US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis at #8, in the top 0.1% of all ranked servers; within North America it is #1.

How busy is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Against 875 slots, US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis records 958 players right now. The seven-day average stands at 379 players; the peak is 1,099. An average of 800 players at 01:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

You will not find a gather rate in the name of US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. The limit of 8 players per group is the game's default. combat training is the game mode, practice for aim and PvP, loot given out. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run?

Generated by the game at size 6,000 with seed 1337, the map on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Join record

How do I join US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Entering client.connect 64.40.8.243:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. Expect a queue: it is full right now. https://discord.com/invite/chQQmVKGCu is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp875,ptrak,$r?,v2635,^z,^y,^d,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp875
Max players 875 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^d
Combat training Practise aim and PvP here; the loot is given to you.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.