Open every day, at every hour Admission free 11,757 servers and 71,901 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 332Acc. 2026.0332

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis

Rust server, OC · in the archive since 13 September 2026

Online OC 51.161.219.251:28010 checked 9m ago

moddedcarbon
To visit
Players now 5/ 50
10% full
7-day average54peak 220
Rank#332top 1% · #8 in OC
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Thu 29 Oct 202622:01 UTC1h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    5
  2. Wed 28 Oct 202622:01 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    10
  3. Tue 27 Oct 202622:01 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  4. Mon 26 Oct 202622:01 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Sun 25 Oct 202622:01 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  6. Sat 24 Oct 202622:01 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    9
  7. Fri 23 Oct 202622:01 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  8. Thu 22 Oct 202622:01 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    8
  9. Wed 21 Oct 202622:01 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  10. Tue 20 Oct 202622:01 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
Open the archive box: 10 earlier resets
  1. Mon 19 Oct 202622:01 UTC10d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    6
  2. Sun 18 Oct 202622:01 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  3. Sat 17 Oct 202622:01 UTC12d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Fri 16 Oct 202622:01 UTC13d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    7
  5. Thu 15 Oct 202622:01 UTC14d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  6. Wed 14 Oct 202622:01 UTC15d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    3
  7. Wed 14 Oct 202621:05 UTC15d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Tue 13 Oct 202622:01 UTC16d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Mon 12 Oct 202622:01 UTC17d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Sun 11 Oct 202622:01 UTC18d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    3

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
05010015020000:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 1% of all ranked servers, top 4% in OC. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

The same operator most likely runs AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis and 2 other servers we track, as all publish a hellis.gg hostname.

What do the server tags on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis mean?

These tags from AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^d (Combat training): The loot comes handed to you for aim and PvP practice; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; OC (Oceania): Its entry in the server browser sits under Oceania. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

These Rust Server History lists include AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis: Oceania Rust servers on record, Modded Rust servers: the record and Rust aim training servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 50+ on average.

Server record

Does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 7,721 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,501 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run?

The recorded build for AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis online, and how reliable is it?

The live count shows AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis online right now. Going by its reported uptime, it restarted about 23 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis located?

The OC tag is how AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis lists itself in Oceania. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 51.161.219.251:28010.

Wipe record

What is the wipe schedule on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Every few hours AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.

Player record

How does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis rank against other Rust servers?

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis ranks #332 on seven-day player hours: top 1% overall and #8 in Oceania.

How busy is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

5 players are on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis at present, from 50 slots. Stored history gives a seven-day average of 54 players and a peak of 220. Stored history puts the busiest hour of the past 48 at 08:00 UTC, averaging 151 players.

Rules and settings

What are the rules and settings on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

No gather rate is stated in the name of AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads combat training, practice for aim and PvP, loot given out. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run?

Generated by the game at size 6,000 with seed 1337, the map on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Join record

How do I join AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Enter client.connect 51.161.219.251:28010 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/chQQmVKGCu is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^d,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Gameplay

^d
Combat training The loot comes handed to you for aim and PvP practice.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

OC
Oceania Its entry in the server browser sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.