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Exhibit no. 971Acc. 2026.0971

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Rust server · in the archive since 13 September 2026

Online 64.40.8.156:24014 checked 9m ago

2x weekly wipes moddedoxide
To visit
Players now 3/ 200
2% full
7-day average10peak 23
Rank#971top 4%
Last wipe6d agoThu 22 Oct, 19:11 UTC · weekly schedule
Next wipe15hThu 29 Oct, 19:11 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:50 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202619:11 UTC6d ago
    Peak
    23
    Crowd
    –
    Lasted
    running
    Players before
    4
  2. Thu 15 Oct 202619:11 UTC13d ago
    Peak
    26
    Crowd
    halved by day 4
    Lasted
    7 days
    Players before
    9
  3. Thu 8 Oct 202619:11 UTC20d ago
    Peak
    36
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    10
  4. Thu 1 Oct 202618:03 UTC FW27d ago
    Peak
    30
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    6
  5. Thu 24 Sep 202619:10 UTC34d ago
    Peak
    35
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    18
  6. Thu 17 Sep 202619:11 UTC41d ago
    Peak
    49
    Crowd
    held half
    Lasted
    7 days
    Players before
    5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 15h. Every Thursday at 19:11 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
28wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 5

Coming wipes

  1. 15hThu 29 Oct, 19:11 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 15hThu 12 Nov, 19:11 UTC
  4. 21d 15hThu 19 Nov, 19:11 UTC
  5. 28d 15hThu 26 Nov, 19:11 UTC
  6. 35d 15hThu 3 Dec, 19:00 UTCFW
  7. 42d 15hThu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track share a theprojectlazarus.com hostname, so the same operator most likely runs them.

What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ mean?

You can see the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp200 (Max players): Slot count: 200; ts100 (Group limit): The team cap is 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus1 (Region code): Recorded region code: us1; ^w (Weekly): A wipe comes every week; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

These Rust Server History lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 2x Rust servers: the record and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server entry

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run smoothly?

Across the last 48 hours it averaged 40 server fps; the low was 33. As many as 64,465 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,525 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

The recorded build for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ online, and how reliable is it?

At this moment PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is online. The uptime it reports puts the last restart at about 2 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ located?

There is no region published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and its region code is us1. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 64.40.8.156:24014.

Wipe record

What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

An average peak of 28 players was drawn by its recent wipes. At 1 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 20% of its recent wipes. The fall below half came by day 5 in those wipes where it didn't hold.

What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

A every Thursday at 19:11 UTC rhythm governs the wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Due on Thursday 29 October at 19:11 UTC is its next wipe. 6 days 8 hours ago its current world was made. A weekly wipe schedule is published in its tags.

Player record

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ rank against other Rust servers?

Over seven days of player hours, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ ranks #971, inside the top 4% of all ranked servers.

How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Of its 200 slots, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ currently has 3 filled. Stored history gives a seven-day average of 10 players and a peak of 23. The busiest hour of the last 48 was 19:00 UTC, averaging 10 players.

Rules and settings

What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

2x gathering is what the name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ records. The group limit is 100 players. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

Generated by the game at size 3,000 with seed 1, the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Mods / FPS+ / 4 Max.

How to join

How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.156:24014 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://theprojectlazarus.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp200
Max players Slot count: 200.
ts100
Group limit The team cap is 100.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rus1
Region code Recorded region code: us1.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.