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Exhibit no. 15,344Acc. 2026.15344

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Rust server · in the archive since 13 September 2026

Online 64.40.8.156:23014 checked 8m ago

weekly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe48d agoThu 10 Sep, 20:32 UTC · weekly schedule
Next wipe20hThu 29 Oct, 20:32 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 29 October, 20:32 UTC, in 20h. Weekly: 7 days after its last wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and by 2 other servers we track, which points to the same operator.

What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?

You can see the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The server holds 50 slots; ts100 (Group limit): A team may hold no more than 100; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus1 (Region code): The region code recorded for this server is us1; ^w (Weekly): Wipes fall every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

These Rust Server History lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server record

Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run smoothly?

Across the last 48 hours it averaged 40 server fps; the low was 38. Buildings, deployables and everything else in the world came to as many as 87,124 entities. Up to 2,790 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?

The recorded build for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is Rust network protocol 2633 and build 163493 on Linux. Steam updates your game for you; joining needs the same protocol.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?

The live count shows PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online right now. Going by its reported uptime, it restarted about 22 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?

You will find no region published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its region code is us1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 64.40.8.156:23014.

Wipe log

What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Drawn from weekly: 7 days after its last wipe, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe is an estimate. On Thursday 29 October at 20:32 UTC its next wipe is due. The world it runs now dates from 48 days 3 hours ago. A weekly wipe schedule is published in its tags.

Player record

How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?

Player hours over the last seven days put PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,344: a place in the top 69% of all ranked servers.

How busy is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Against 50 slots, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries no gather rate. You may play in groups of up to 100 players. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?

Seed 1, size 3,500: such is the procedural map PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Mods / FPS+ / 4 Max.

Joining the server

How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Entering client.connect 64.40.8.156:23014 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players The server holds 50 slots.
ts100
Group limit A team may hold no more than 100.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163493
Build The game build is 163493.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus1
Region code The region code recorded for this server is us1.

Wipe schedule

^w
Weekly Wipes fall every week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.