Open every day, at every hour Admission free 11,744 servers and 55,501 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,284Acc. 2026.15284

[AU] RustWars: WWII in Rust (In Development)

Rust server, OC · in the archive since 19 October 2026

Online OC 51.161.198.101:28005 checked 7m ago

weekly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,284top 69% · #179 in OC
Last wipe10d agoMon 19 Oct, 09:15 UTC · weekly schedule
Next wipe3d 7hMon 2 Nov, 09:15 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 7h. Weekly: 7 days after its last wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246802:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?

You can see the tags [AU] RustWars: WWII in Rust (In Development) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts40 (Group limit): Teams are capped at 40; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^e (Minigames): This is a minigame server: arenas, Bedwars, parkour and more; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): Its entry in the server browser sits under Oceania. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [AU] RustWars: WWII in Rust (In Development)?

These Rust Server History lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers on record and Modded Rust servers: the record. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Server entry

Does [AU] RustWars: WWII in Rust (In Development) run smoothly?

Across the last 48 hours it averaged 5 server fps; the low was 5. Buildings, deployables and everything else in the world came to as many as 128 entities. The highest memory use was 816 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?

Rust network protocol 2635 and build 168909 is the build [AU] RustWars: WWII in Rust (In Development) runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?

[AU] RustWars: WWII in Rust (In Development) is listed as online now. About 6 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 19 October 2026 is when Rust Server History first saw it.

Where is [AU] RustWars: WWII in Rust (In Development) located?

The OC tag is how [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 51.161.198.101:28005 as the address.

Wipe history

What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?

The next wipe on [AU] RustWars: WWII in Rust (In Development) is an estimate, drawn from weekly: 7 days after its last wipe. On Monday 2 November at 09:15 UTC its next wipe is due. 10 days 16 hours ago its current world was made. A weekly wipe schedule is published in its tags.

Player counts

How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?

[AU] RustWars: WWII in Rust (In Development) takes #179 in Oceania on seven-day player hours, with #15,284 overall and a place in the top 69% of all ranked servers.

How busy is [AU] RustWars: WWII in Rust (In Development)?

Of its 50 slots, [AU] RustWars: WWII in Rust (In Development) currently has 0 filled. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?

You will not find a gather rate in the name of [AU] RustWars: WWII in Rust (In Development). You may play in groups of up to 40 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does [AU] RustWars: WWII in Rust (In Development) run?

Generated by the game at size 1,250 with seed 1337, the map on [AU] RustWars: WWII in Rust (In Development) is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Joining the server

How do I join [AU] RustWars: WWII in Rust (In Development)?

Entering client.connect 51.161.198.101:28005 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/tW3Pap7fvu is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts40
Group limit Teams are capped at 40.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^e
Minigames This is a minigame server: arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania Its entry in the server browser sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.