Open every day, at every hour Admission free 11,696 servers and 39,834 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 1,960Acc. 2026.1960

[JP][PVE][MOD]Stardust Over The Town Season42.5

Rust server · in the archive since 13 September 2026

Online 27.113.208.24:28015 checked 11m ago

moddedoxidepve
To visit
Players now 1/ 30
3% full
7-day average2peak 13
Rank#1,960top 9%
Last wipe8d agoTue 20 Oct, 12:22 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 01:55 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202612:22 UTC8d ago
    Peak
    13
    Crowd
    –
    Lasted
    running
    Players before
    7
  2. Thu 1 Oct 202619:42 UTC FW27d ago
    Peak
    16
    Crowd
    halved by day 4
    Lasted
    18.7 days
    Players before
    0
  3. Thu 17 Sep 202619:13 UTC41d ago
    Peak
    7
    Crowd
    held half
    Lasted
    14 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

16.4 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
12wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152003:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [JP][PVE][MOD]Stardust Over The Town Season42.5 mean?

The game's server browser reads these tags published by [JP][PVE][MOD]Stardust Over The Town Season42.5: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slot count: 30; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [JP][PVE][MOD]Stardust Over The Town Season42.5?

These Rust Server History lists include [JP][PVE][MOD]Stardust Over The Town Season42.5: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does [JP][PVE][MOD]Stardust Over The Town Season42.5 run smoothly?

Across the last 48 hours it averaged 102 server fps; the low was 57. Buildings, deployables and everything else in the world came to as many as 133,356 entities. The highest memory use was 5,046 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [JP][PVE][MOD]Stardust Over The Town Season42.5 run?

The recorded build for [JP][PVE][MOD]Stardust Over The Town Season42.5 is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is [JP][PVE][MOD]Stardust Over The Town Season42.5 online, and how reliable is it?

At this moment [JP][PVE][MOD]Stardust Over The Town Season42.5 is online. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is [JP][PVE][MOD]Stardust Over The Town Season42.5 located?

No region tag is published by [JP][PVE][MOD]Stardust Over The Town Season42.5, but its name points to Asia. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 27.113.208.24:28015.

Wipe history

What does wipe day look like on [JP][PVE][MOD]Stardust Over The Town Season42.5?

12 players on average was the busiest its recent wipes drew. On the latest wipe, 3 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 4 the crowd fell to below half when it did not hold.

What is the wipe schedule on [JP][PVE][MOD]Stardust Over The Town Season42.5?

There is no next wipe to predict on [JP][PVE][MOD]Stardust Over The Town Season42.5, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 8 days 13 hours ago, the current world is what it runs now.

Player counts

How does [JP][PVE][MOD]Stardust Over The Town Season42.5 rank against other Rust servers?

Player hours over the last seven days put [JP][PVE][MOD]Stardust Over The Town Season42.5 at #1,960: a place in the top 9% of all ranked servers.

How busy is [JP][PVE][MOD]Stardust Over The Town Season42.5?

1 players are on [JP][PVE][MOD]Stardust Over The Town Season42.5 at present, from 30 slots. A seven-day average of 2 players is recorded, with a peak of 13. The busiest hour of the last 48 was 14:00 UTC, averaging 11 players.

Map and rules

What are the rules and settings on [JP][PVE][MOD]Stardust Over The Town Season42.5?

You will not find a gather rate in the name of [JP][PVE][MOD]Stardust Over The Town Season42.5. No group may exceed 8 players, the default set by the game. Recorded as pve, with this note: player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does [JP][PVE][MOD]Stardust Over The Town Season42.5 run?

Generated by the game at size 4,500 with seed 1337, the map on [JP][PVE][MOD]Stardust Over The Town Season42.5 is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Join record

How do I join [JP][PVE][MOD]Stardust Over The Town Season42.5?

Press F1 in Rust to open the console, then enter client.connect 27.113.208.24:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players Slot count: 30.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.