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Exhibit no. 4,137Acc. 2026.4137

Snooker401

Rust server · in the archive since 13 September 2026

Offline 24.79.21.210:28015 checked 1h ago

moddedoxide
To visit
Players now 0/ 17
0% full
7-day average1peak 1
Rank#4,137top 19%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Tue 27 Oct 202600:25 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Tue 27 Oct 202600:10 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Fri 23 Oct 202615:34 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Thu 22 Oct 202620:29 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Thu 22 Oct 202620:22 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Wed 21 Oct 202621:29 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Wed 21 Oct 202616:16 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Mon 19 Oct 202604:16 UTC9d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    0
  9. Wed 14 Oct 202618:30 UTC14d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Wed 14 Oct 202618:06 UTC14d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.4 days
    Players before
    1
Open the archive box: 2 earlier resets
  1. Sat 3 Oct 202610:39 UTC25d ago
    Peak
    1
    Crowd
    held half
    Lasted
    11.3 days
    Players before
    1
  2. Wed 16 Sep 202613:58 UTC42d ago
    Peak
    1
    Crowd
    held half
    Lasted
    16.9 days
    Players before
    1

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75113:0018:0000:0005:0021:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Snooker401 mean?

These tags from Snooker401, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp17 (Max players): The server holds 17 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Snooker401?

These Rust Server History lists include Snooker401: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Which version of Rust does Snooker401 run?

On Windows, Snooker401 runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Snooker401 online, and how reliable is it?

Offline now, Snooker401 was last seen 1 hours ago. Of 168 hours in the last 7 full days, 91 were up: 54% of the time. First seen by Rust Server History on 13 September 2026.

Where is Snooker401 located?

There is no region published by Snooker401. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 24.79.21.210:28015.

Wipe history

What is the wipe schedule on Snooker401?

A new world is made every few hours on Snooker401, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does Snooker401 rank against other Rust servers?

Player hours over the last seven days put Snooker401 at #4,137: a place in the top 19% of all ranked servers.

How busy is Snooker401?

No current count exists for Snooker401; it was last seen 1 hours ago. The seven-day average stands at 1 players; the peak is 1. An average of 1 players at 14:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Snooker401?

The name of Snooker401 carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Snooker401 run?

The game generates the map on Snooker401, which is procedural.

Joining the server

How do I join Snooker401?

Press F1 in Rust to open the console, then enter client.connect 24.79.21.210:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp17,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp17
Max players The server holds 17 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.