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Exhibit no. 8,155Acc. 2026.8155

Zombie Land - TEST 1

Rust server · in the archive since 13 September 2026

Online 216.39.241.162:28025 checked 9m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#8,155top 37%
Last wipe7h agoThu 29 Oct, 22:06 UTC · no schedule published
Next wipe4d 18hWed 4 Nov, 00:36 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 05:35 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202622:06 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 25 Oct 202600:55 UTC5d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    4.9 days
    Players before
    0
  3. Mon 19 Oct 202617:13 UTC10d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.3 days
    Players before
    0
  4. Wed 14 Oct 202614:43 UTC15d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.1 days
    Players before
    0
  5. Thu 8 Oct 202615:24 UTC21d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    6 days
    Players before
    1
  6. Wed 7 Oct 202619:03 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  7. Mon 5 Oct 202614:48 UTC24d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2.2 days
    Players before
    0
  8. Mon 5 Oct 202602:29 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  9. Thu 1 Oct 202618:03 UTC FW28d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.4 days
    Players before
    0
  10. Wed 30 Sep 202621:51 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
Open the archive box: 4 earlier wipes
  1. Fri 25 Sep 202621:19 UTC34d ago
    Peak
    2
    Crowd
    held half
    Lasted
    5 days
    Players before
    0
  2. Mon 21 Sep 202619:54 UTC38d ago
    Peak
    4
    Crowd
    held half
    Lasted
    4.1 days
    Players before
    0
  3. Sun 20 Sep 202615:25 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  4. Mon 14 Sep 202614:20 UTC45d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

a steady gap

Next wipe Wednesday 4 November, 00:36 UTC, in 4d 18h. Every 5 days 3 hours · medium confidence

4.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

Coming wipes

  1. 4d 18hWed 4 Nov, 00:36 UTC
  2. 6d 13hThu 5 Nov, 19:00 UTCFW
  3. 9d 21hMon 9 Nov, 03:06 UTC
  4. 14d 23hSat 14 Nov, 05:36 UTC
  5. 20d 2hThu 19 Nov, 08:06 UTC
  6. 25d 4hTue 24 Nov, 10:36 UTC
  7. 30d 7hSun 29 Nov, 13:06 UTC
  8. 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75106:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 22:06 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
0510152006:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 22:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs Zombie Land - TEST 1?

The same operator most likely runs Zombie Land - TEST 1 and 2 other servers we track, as all publish a zombieland.io hostname.

What do the server tags on Zombie Land - TEST 1 mean?

These tags from Zombie Land - TEST 1, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts14 (Group limit): Teams are capped at 14; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus4 (Region code): Recorded region code: us4; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Zombie Land - TEST 1?

The Rust Server History lists that feature Zombie Land - TEST 1 are: Modded Rust servers: the record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Does Zombie Land - TEST 1 run smoothly?

Across the last 48 hours it averaged 20 server fps; the low was 20. Buildings, deployables and everything else in the world came to as many as 115,738 entities. Up to 4,020 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Zombie Land - TEST 1 run?

Rust network protocol 2635 and build 168909 is the build Zombie Land - TEST 1 runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Zombie Land - TEST 1 online, and how reliable is it?

At this moment Zombie Land - TEST 1 is online. Going by its reported uptime, it restarted about 5 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Zombie Land - TEST 1 located?

You will find no region published by Zombie Land - TEST 1, and its region code is us4. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 216.39.241.162:28025.

Wipe record

What does wipe day look like on Zombie Land - TEST 1?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Zombie Land - TEST 1?

About every 4.1 days lately is the interval at which Zombie Land - TEST 1 has wiped. Due on Wednesday 4 November at 00:36 UTC is its next wipe. Made 7 hours ago, the current world is what it runs now.

Player record

How does Zombie Land - TEST 1 rank against other Rust servers?

Over seven days of player hours, Zombie Land - TEST 1 ranks #8,155, inside the top 37% of all ranked servers.

How busy is Zombie Land - TEST 1?

0 players are on Zombie Land - TEST 1 at present, from 50 slots. A seven-day average of 0 players is recorded, with a peak of 2. The busiest hour of the last 48 was 15:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Zombie Land - TEST 1?

You will not find a gather rate in the name of Zombie Land - TEST 1. You may play in groups of up to 14 players. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Zombie Land - TEST 1 run?

A procedural map of size 4,096 with seed 1337 is what Zombie Land - TEST 1 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join Zombie Land - TEST 1?

Entering client.connect 216.39.241.162:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at http://Zombieland.io.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts14
Group limit Teams are capped at 14.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rus4
Region code Recorded region code: us4.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.