Open every day, at every hour Admission free 11,620 servers and 42,840 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,404Acc. 2026.2404

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 216.39.240.13:28068 checked 13m ago

1000x weekly wipes moddedcarbonpve
To visit
Players now 0/ 101
0% full
7-day average2peak 7
Rank#2,404top 11%
Last wipe6d agoFri 23 Oct, 14:41 UTC · weekly schedule
Next wipe7hFri 30 Oct, 14:41 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 06:35 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:41 UTC6d ago
    Peak
    7
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202613:49 UTC13d ago
    Peak
    5
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    0
  3. Fri 9 Oct 202613:52 UTC20d ago
    Peak
    7
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    1
  4. Thu 1 Oct 202618:11 UTC FW28d ago
    Peak
    6
    Crowd
    held half
    Lasted
    7.8 days
    Players before
    1
  5. Fri 25 Sep 202615:11 UTC34d ago
    Peak
    7
    Crowd
    halved by day 3
    Lasted
    6.1 days
    Players before
    3
  6. Fri 18 Sep 202614:04 UTC41d ago
    Peak
    6
    Crowd
    held half
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 7h. Every Friday at 14:41 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes
40%crowd heldelse halves by day 5

Coming wipes

  1. 7hFri 30 Oct, 14:41 UTC
  2. 6d 12hThu 5 Nov, 19:00 UTCFW
  3. 7d 7hFri 6 Nov, 14:41 UTC
  4. 14d 7hFri 13 Nov, 14:41 UTC
  5. 21d 7hFri 20 Nov, 14:41 UTC
  6. 28d 7hFri 27 Nov, 14:41 UTC
  7. 34d 12hThu 3 Dec, 19:00 UTCFW
  8. 35d 7hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246807:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?

These tags from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): The server wipes weekly; ^r (Roleplay): Roleplay is the format here; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Server History lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate above 10x, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Server entry

Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

Across the last 48 hours it averaged 29 server fps; the low was 6. Buildings, deployables and everything else in the world came to as many as 147,837 entities. Memory use peaked at 4,817 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

The recorded build for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

At this moment RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. About 6 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?

No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 216.39.240.13:28068.

Wipe history

What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

6 players on average was the busiest its recent wipes drew. On the latest wipe, 29 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 40% of its recent wipes. By day 5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:41 UTC pattern. On Friday 30 October at 14:41 UTC its next wipe is due. Made 6 days 16 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.

Population

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,404, among the top 11% of all ranked servers.

How busy is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

0 players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at present, from 101 slots. A seven-day average of 2 players is recorded, with a peak of 7. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 3 players.

Rules, map

What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

1000x gathering is what the name of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] records. At 8 players, the group limit matches the game's default. roleplay is the game mode, jobs and towns under roleplay rules. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

Generated by the game at size 4,500 with seed 674966623, the map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28068 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp101
Max players The server holds 101 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^r
Roleplay Roleplay is the format here.
^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.