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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,174Acc. 2026.2174

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 216.39.240.13:28018 checked 12m ago

1000x weekly wipes moddedcarbonpve
To visit
Players now 0/ 101
0% full
7-day average2peak 8
Rank#2,174top 10%
Last wipe6d agoFri 23 Oct, 14:42 UTC · weekly schedule
Next wipe14hFri 30 Oct, 14:42 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:10 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:42 UTC6d ago
    Peak
    8
    Crowd
    –
    Lasted
    running
    Players before
    2
  2. Fri 16 Oct 202613:50 UTC13d ago
    Peak
    7
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    2
  3. Fri 9 Oct 202613:51 UTC20d ago
    Peak
    7
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    3
  4. Thu 1 Oct 202618:03 UTC FW28d ago
    Peak
    7
    Crowd
    halved by day 6
    Lasted
    7.8 days
    Players before
    1
  5. Fri 25 Sep 202615:13 UTC34d ago
    Peak
    8
    Crowd
    halved by day 4
    Lasted
    6.1 days
    Players before
    1
  6. Fri 18 Sep 202614:02 UTC41d ago
    Peak
    6
    Crowd
    held half
    Lasted
    7 days
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 14h. Every Friday at 14:42 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 5.5

Coming wipes

  1. 14hFri 30 Oct, 14:42 UTC
  2. 6d 18hThu 5 Nov, 19:00 UTCFW
  3. 7d 14hFri 6 Nov, 14:42 UTC
  4. 14d 14hFri 13 Nov, 14:42 UTC
  5. 21d 14hFri 20 Nov, 14:42 UTC
  6. 28d 14hFri 27 Nov, 14:42 UTC
  7. 34d 18hThu 3 Dec, 19:00 UTCFW
  8. 35d 14hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246801:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads these tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): This server runs standard Rust survival; mp101 (Max players): 101 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes weekly; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Server History lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate above 10x, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

The record

Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

Averaged over the last 48 hours: 29 server fps, with 21 the lowest. Buildings, deployables and everything else in the world came to as many as 176,980 entities. Up to 5,430 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

The recorded build for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

The live count shows RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online right now. The uptime it reports puts the last restart at about 11 hours ago. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?

There is no region published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 216.39.240.13:28018.

Wipe history

What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

7 players on average was the busiest its recent wipes drew. 3 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 20% of its recent wipes. The fall below half came by day 5.5 in those wipes where it didn't hold.

What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

A every Friday at 14:42 UTC rhythm governs the wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Due on Friday 30 October at 14:42 UTC is its next wipe. 6 days 9 hours ago its current world was made. A weekly wipe schedule is published in its tags.

Player record

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,174, among the top 10% of all ranked servers.

How busy is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

0 players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at present, from 101 slots. A seven-day average of 2 players is recorded, with a peak of 8. The busiest hour of the last 48 was 01:00 UTC, averaging 4 players.

Rules and settings

What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

1000x gathering is what the name of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] records. The limit of 8 players per group is the game's default. Under game mode, the entry reads roleplay, roleplay rules, towns and jobs. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

A procedural map of size 5,000 with seed 14886769 is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Press F1 in Rust to open the console, then enter client.connect 216.39.240.13:28018 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://www.rust-gaming-nation.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp101
Max players 101 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Player combat is off: the world is the threat.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.